WvW Debuff idea to discourage zerging

WvW Debuff idea to discourage zerging

in Suggestions

Posted by: Tak.2659

Tak.2659

I was a bit disappointed to learn about some of the new changes to WvW that included a limiting on the amount of enemy players that could be effected by the Aoe of catapults, arrow carts, and other siege. To me, siege in WvW was a great equalizer when fighting groups that were far larger than your team. Changes like this, as well as the increase in damage players now do to tower doors, makes zerging more viable and WvW less strategic.

My suggestion is a debuff that would occur when a certain amount of allies were within a certain space at the same time. Ideally, this would be a movement penalty of some sort. For example: If me and 30 of my teammates are all standing in the same spot in front of the front keep door we would be hit with a movement penalty, or “crowding” unless we spread out a bit.

I think something along these lines would add a lot more strategy and less zerging to WvW battles.

WvW Debuff idea to discourage zerging

in Suggestions

Posted by: Kaizz.7306

Kaizz.7306

Wait where did you read about AoE from siege affecting X players? Sorry, this may not sound constructive, but that’s the dumbest idea for WvW balance I’ve ever heard. That really just makes zerging more efficient, and servers with more WvW presence stronger.

I agree with the debuff, but not something as destructive as MS loss. Mobility is key in WvW, hindering that would make it less fun. If they have a debuff, probably take more damage or an XP/Karma/Gold reduction debuff. This could also be tweaked to hinder the bots you see in WvW.