(edited by Saeculum.2308)
WvW - Develop the scouting game
I think you might find this interesting. I too want to expand on the ways players can go about their buisness in WvW.
Some example ideas to illustrate this are;
-Clearly defined player roles such as:
- Scout
– At X rank can use signal flare trap or some sort of item (uses supply) that pings and highlights enemy players (such as a zerg) for all allies on the map. (like the green dots for friendlies but red and last for x seconds)
– At Y rank can deploy a binocular stand (that uses supply) that allows him to see much further into the distance also seeing cloaked siege and trap outlines through walls (walls, not land).
– At Z rank Ballista’s reinforced shot becomes ground targeted and does not need line of sight. Damage vs. Siege is increased.
– Gains passive movement speed, snare debuff duration decreases (except immobilizes), increased damage to Yaks and escorts.
View the full post at:
https://forum-en.gw2archive.eu/forum/wuv/wuv/Real-tools-for-the-WvW-player/first#post2179363
I really like those ideas (also those of the thread Castaliea linked). I don’t do much WvW because it gets boring very fast. It’s only zerg vs zerg most of the time and small groups are rare.
I’d like to suggest that a new “Scout” tag be available (say for 50g), much like the commander, but with a different symbol, and the ability to have only 5 people in your ‘troop’.
i believe the word your looking for is squad. A troop is usally a cavalry unit consisting of two or more platoons which consist of 2 or more squads, a squad being a small number of soldiers, commonly 10 privates, a staff sergeant, and a corporal; the smallest military unit.