WvW - Develop the scouting game

WvW - Develop the scouting game

in Suggestions

Posted by: Saeculum.2308

Saeculum.2308

Hey, I’m an avid Scout – I much prefer it, than to follow a commander. At times, I find myself so frustrated with the lack okittennowledgement, both in terms of reward, and the fact that scouting is dependent on players reading chat – a chat that I often find full of random ramblings.

I’d like to suggest that a new “Scout” tag be available (say for 50g), much like the commander, but with a different symbol, and the ability to have only 5 people in your ‘troop’.

The function of a troop is to allow commanders, and other scouts to see your location, without interfering with any party in which the scout may belong (such as a sniping team). To build on the concept of a troop, but not necessarily reliant on there being a troop, I would like the ability for the members of the troop to see each others ‘calls’, calls like:

1. Spotting an enemy commander – this could develop more in such a way that the commander, while within x-distance of the scout, would have a target icon shown on the map (including minimap)
2. Spotting an enemy zerg (not the same as #1) – again, if the scout spots this zerg, they should be able to call a type of target on a player within that zerg, then on the maps, a shaded red area could be drawn with the number of players spotted – this would disappear after 45 seconds or so.

These are just two ideas, but I think they could really open up strategic play, and if nothing else, would help groups of enemies find each other – and lets face it, everyone wants murder.

To partner this, I would like to suggest that commanders that are on a WvW map, are listed on the overview page – especially in light of the queues during prime time. This just helps everyone know who’s commanding where – allowing perhaps cross borderland strategic play.

To accompany this, I would also like to suggest a ratings system for both commanders, and scouts – commanders should be tagged as either aggressive or defensive (helps with multiple commanders), and both should be at the whim of other players ratings – the ratings allow other players to quickly ascertain if the commander/scout is any good, and what kind of play style the commander has.

I know there’s a fair chunk here, but I think, especially in regards to the scouts, it will really develop the wvw game.

Thanks!

(edited by Saeculum.2308)

WvW - Develop the scouting game

in Suggestions

Posted by: Castaliea.3156

Castaliea.3156

I think you might find this interesting. I too want to expand on the ways players can go about their buisness in WvW.

Some example ideas to illustrate this are;

-Clearly defined player roles such as:

  • Scout
    – At X rank can use signal flare trap or some sort of item (uses supply) that pings and highlights enemy players (such as a zerg) for all allies on the map. (like the green dots for friendlies but red and last for x seconds)
    – At Y rank can deploy a binocular stand (that uses supply) that allows him to see much further into the distance also seeing cloaked siege and trap outlines through walls (walls, not land).
    – At Z rank Ballista’s reinforced shot becomes ground targeted and does not need line of sight. Damage vs. Siege is increased.
    – Gains passive movement speed, snare debuff duration decreases (except immobilizes), increased damage to Yaks and escorts.

View the full post at:
https://forum-en.gw2archive.eu/forum/wuv/wuv/Real-tools-for-the-WvW-player/first#post2179363

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WvW - Develop the scouting game

in Suggestions

Posted by: SSalp.6423

SSalp.6423

I really like those ideas (also those of the thread Castaliea linked). I don’t do much WvW because it gets boring very fast. It’s only zerg vs zerg most of the time and small groups are rare.

Immotal Kingdom[KING] – Desolation

WvW - Develop the scouting game

in Suggestions

Posted by: omfgvexer.8705

omfgvexer.8705

I’d like to suggest that a new “Scout” tag be available (say for 50g), much like the commander, but with a different symbol, and the ability to have only 5 people in your ‘troop’.

i believe the word your looking for is squad. A troop is usally a cavalry unit consisting of two or more platoons which consist of 2 or more squads, a squad being a small number of soldiers, commonly 10 privates, a staff sergeant, and a corporal; the smallest military unit.