Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire
This won’t hurt [Much]
Ring of Fire
Currently the team which starts to gain grounds has it easier and easier to conquer the rest. This is due orb/world bonuses and that winning team’s nodes accumulate supplies and upgrades.
Another contributing factor is the underdog teams get discouraged to defend against superior numbers. The underdogs easily fragment and resort to hit and run tactics losing all major nodes and whatever upgrades there were. This makes buying any upgrades unattractive.
Let’s make defending nodes the easier the fewer your team has them.
The difficulty could be achieved by helping the underdog team’s defences:
The advantages would be gradually lost as the underdog team regains ground.
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