WvW - Get rid of the "Claim this for your guild"
Nah the claiming should stay. But there needs to be an influence cost associated with owning a keep, instead of buffs for 12 hours, buy the buffs permanent and cost the guild influence to hold it. That way they run outa influence another guild can claim it. This would help keep scrub guilds from claiming keeps with no buffs hurting the world.
If that’s the case on your server, you have a really bad community. Of course, we will always defend our own keep first, but if we don’t have anything else/more important to do we will always help to defend other guilds keeps and towers.
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)
I never ran into this problem. The only problem I run into is a guild without any buffs claims it.
Our biggest problem is all the guilds that claim keeps and then abandon them, leaving no siege, no buffs, no defenders, not even a scout to watch for an enemy coming to retake it.
I’ve brought it up in Map chat before and am often met with “Why would be pay for siege if we’re not staying there?” which astounds me. You leave siege there so that when it comes under attack again the people who rush to defend your stupid keep have defences to fall back on, and aren’t forced to rush to assemble them while also trying to hold back the horde outside.
Seriously, a catapult behind the door and an arrow cart or two on the walls, just outside of casual AoE range is all we ask for. Unless it’s Garrison. Then you keep your stinking paws off, that’s ours. Lol.
Blackgate
ummm its not one persons responsibility to build siege on keeps. If you are under the impression that claiming a keep is there for anything more than activating buffs from your guild onto the keep you are mistaken. Everyone should participate in putting siege on the keep, not just the claiming guild.
ummm its not one persons responsibility to build siege on keeps. If you are under the impression that claiming a keep is there for anything more than activating buffs from your guild onto the keep you are mistaken. Everyone should participate in putting siege on the keep, not just the claiming guild.
So you’re saying if your guild claims something, it shouldn’t stay and help defend it? Or at least prepare it to be defended? What does a couple of arrow carts cost your guild? A cata behind the door? A treb on the roof? Not asking you to blow a week’s worth of jumping puzzle blueprints on a lousy tower, but if you’re not going to do anything but zerg on off after claiming it, why should we throw our gold away on holding it for you?
Have some pride in your guild, it’s symbol and and defend what you claim.
Blackgate
So you’re saying if your guild claims something, it shouldn’t stay and help defend it? Or at least prepare it to be defended? What does a couple of arrow carts cost your guild? A cata behind the door? A treb on the roof? Not asking you to blow a week’s worth of jumping puzzle blueprints on a lousy tower, but if you’re not going to do anything but zerg on off after claiming it, why should we throw our gold away on holding it for you?
Have some pride in your guild, it’s symbol and and defend what you claim.
A couple of arrow carts and catas behind each door are very expensive. It’s not about the blueprint, it’s about the supplies you eventually waste on those siege engine. At the start of a new round you often claim a keep for your guild just in case it “accidently” gets defended long enough to get some upgrades. You don’t drop any siege engines until you know what your opponents are planing, how their usually attack paths are and which keep they focus on.
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)
So you’re saying if your guild claims something, it shouldn’t stay and help defend it? Or at least prepare it to be defended? What does a couple of arrow carts cost your guild? A cata behind the door? A treb on the roof? Not asking you to blow a week’s worth of jumping puzzle blueprints on a lousy tower, but if you’re not going to do anything but zerg on off after claiming it, why should we throw our gold away on holding it for you?
Have some pride in your guild, it’s symbol and and defend what you claim.
A couple of arrow carts and catas behind each door are very expensive. It’s not about the blueprint, it’s about the supplies you eventually waste on those siege engine. At the start of a new round you often claim a keep for your guild just in case it “accidently” gets defended long enough to get some upgrades. You don’t drop any siege engines until you know what your opponents are planing, how their usually attack paths are and which keep they focus on.
I disagree. A single catapult behind a tower door is hardly expensive and can be the difference between holding the tower or losing it. If your group doesn’t have the supply to drop into a single cata (assuming you’re atleast a 5 man group) then you’re not playing right.
Take the tower, drop your cata and your supply, head to a supply camp, defending yaks and sentries along the way. Easy. You don’t have to come back that tower, but the next lot of guys that have to hold it are going to have an easier time of it since you left them some help.
Blackgate
you should hold it for us because you have an organized guild going out there taking more points instead of a bunch of mindless pugs wiping on supply camps. Be happy our guild spent influence to give you buffs on that tower/keep.
A catapult costs you 50 supplies, that’s half a supply camp, that is expensive. If you place one at a keep or tower your raids loses those supplies to build a ram which drastically reduces its offensive potential. You can do it, if you know for sure that there is a full supply camp on your way and that the next tower/keep you’re going to attack will fall rather fast. If you are not certain about how many supplies you will get from the camp or how many defenders to expect.
Also, if you have a decent organized raid, you don’t need siege engines to defend your keep. As soon as you see the crossed swords you can go back an crush the attackers. Or you leave a scout behind that warns you, as soon as the outer doors are going down. From a strategic point of view their is no reason to place siege engines in an non-upgraded keep or tower, unless there is a horde of enemies waiting outside of its gates.
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)
No, you should hold it for us because we’re the more organized group and we just leave siege for you to use when you’re done zerging off to kill that poor yak that took all 40 of you to kill
Let’s just agree that your guild will play one way and we’ll play another and let anyone else reading this thread decide whether they want to lay down some pre-emptive defensive siege but know that DiE defends what it takes.
Blackgate
Your guild name makes sense then. Probably more the fact that your guild can not field enough people to take stuff on its own, so you roll in with the zerg guild, ninja claim, then sit in your keep going woo hoo dont we rock.
Isn’t there a system that prefents ninja claiming? I though their is a participation systems that only allows guild that did most to conquer a keep/tower to claim it for a couple of minutes?
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)