WvW JP Timer

WvW JP Timer

in Suggestions

Posted by: Victory.2879

Victory.2879

Give this a timer if you have to leave it in wvw at all- so 20 minutes after you entered the JP you are removed from wvw and placed at the end of the queue, and cannot enter the JP again until 12 hours have passed.

Better still, remove JP from wvw and make it a separate instance giving no badges.

Or make an entry requirement for wvw JP of 50 kills in wvw per time you enter (20 minute timer still applies).

Prevent siege from being built in JP – people have started throwing it down just to block the chest apparently.

It’;s annoying to those that want to compete in wvw to have valuable spots taken up by griefers, campers, and people who just aren’t helping their server.

Change badge drops in wvw so you get them for every X succesful defences, bessies escorted, towers taken, guard points taken etc so it’s not so reliant on damage done in zerg fights.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

WvW JP Timer

in Suggestions

Posted by: Mystic Starfish.2586

Mystic Starfish.2586

A timer of sorts would be good, although not that extreme imo. some people are just slow to complete JP’s. Maybe lock them out for a half hour instead.
If they do remove the badges from it, then your last suggestion of making them drop more from defense/assault events would be nice.
And the siege inside the puzzle should honestly have been implemented already

WvW JP Timer

in Suggestions

Posted by: Cloud.7613

Cloud.7613

12 hours if you cannot clear it in 20 minutes? I’m sorry but that’s ridiculous. I know how you feel, I’ve been killed near the end over 20 times. But I’m not going to change what it was designed around, PvP.

Prevent siege being built in the JP? I don’t mind that, but If you want a JP that doesn’t revolve around PvP, all the other ones are always there.