WvW NPC improvements

WvW NPC improvements

in Suggestions

Posted by: Spencer.1386

Spencer.1386

Basically allow the NPC kill squads sent out by camps, such as the centaurs or skritt, to actually take objectives. It would give incentive for players to keep these camps under control. Currently they don’t really seem to serve a purpose.

Players ignore the centaur camp and a series of dynamic events expire increasing the centaurs forces. Centaurs send out raiding parties which assault and attempt to take nearby supply camps. (This already happens but they just die to the guards.)

Take it a step further and have a series of dynamic events expire and the centaurs attack and attempt to take nearby towers.

Changes like this would have no effect on active WvW maps but they would create a more interesting battle field on some of the underpopulated worlds. NPC camps that belong to a server, such as the quaggans, would simply capture the camp for the server they are allied with.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

WvW NPC improvements

in Suggestions

Posted by: AngelicLoki.1625

AngelicLoki.1625

It would be nice if the borderlands had more options for NPCs other than the quaggans. The only problem I see is the skill points, but since the camps are so far to the north, a server likely wont have a problem controlling their own camps.

The problem with the NPCs isn’t that they dont capture the camps in my opinion though, it’s that they are so /weak/. There is no way they will even threaten a camp, let alone capture it. The only reason they exist is to show swords, which dont matter because often the yaks dont move making it a telltale sign that the camp is fine. The NPCs need to be stronger, then we can worry about whether they can capture camps.