Lets start with a picture, because its worth a thousand words.
So first off I would l like to state that the Orbs of Power in WvW need some serious recalibration or removal.
I understand not all match-ups are fair yet due to population/time-zone but what I do not understand is why the dominating server gets a huge buff to help them continue to dominate.
Before I logged off for the night all 3 servers where matched evenly, holding roughly 33% of the map with all the points within 2000 of each other. Fast forward to this morning it is clear Crystal Desert has a huge night-time population. Fair enough but due to the orbs even though most of them are now logging off we still cannot recap anything because of the orb of power buffs they have. 10 players with 3 orbs are equal to 20-30 players, they just don’t die…
My suggestions to fix the problem:
1) Place orbs on a timer, say like 1hr after capture until it reset back to its default server. That would mean the server that wants the buffs has to actively keep stealing it, as well as the home server actually has a chance to reclaim their orb.
2) Remove the orb. I do not totally like this idea because they are an interesting concept, but in the current state they effect WvW to much.
3) Attrition, Every 1-2 hours a keep holds a stolen orb make the keep suffer penalties like wall/gate HP reduction and maybe a stat debuff for players. Make it stack over and over until the orb is removed. To fit it lore wise say the orb is unstable when removed from its home cradle and its magic energies are damaging the structure.
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