Add a new keep and garrison upgrade called Skeleton Crew. The upgrade does the following ONLY when the out-manned buff is up.
-I think most siege have at least one or two skill slots open/unused. Add a special skill slot to all siege that is only usable when you are outmanned. I’d make these new siege skills moderately powerful, so that a small group will at least have a fighting chance. However, I wouldn’t make them too powerful.
-Decrease the cost to build siege in any tower or keep with the Skelton Crew upgrade by 30% when outmanned. Upon second thought, this could be taken advantage of. Alternatively, remove siege despawning and increase the health of siege by 50% when the outmanned buff is up .
-Significantly increase the power and number of NPCs in keeps and garrisons with the Skeleton Crew upgrade when outmanned.
This is a good way to balance out all of the population complaints and night time capping complaints. It also helps out with the whole keep swapping thing that is going on. It makes it more appealing to defend and upgrade during peaking hours in order to ensure that things can be held during off peak hours. Most importantly, this can’t be taken advantage of since the buffs immediately go away when the outmanned buff goes away.
When Outmanned I would like more Roaming NPC units that have boss fighters like Keeps do. This can give outmanned teams more ways to push back. Think Druids in Old AV of WoW during a turtle. For those who played Old AV in WoW.
Nah, I don’t really want more PVE in WvW if it can be avoided. I’d settle for just augmenting the ability to defend keeps during off peak hours. I play on T2, so regardless of how many npcs are setup, they’ll be downed pretty quickly it it won’t really matter.