WvW Overflow (A Queue Suggestion)
o m g You are advocating WvW for the sheer fun of the game with no impact on score! You forget something. What happens when no one wants to leave the que? Ok, ok, more constructively. What if the opposing players have no one in a quene and hence no one in the overflow?
o m g You are advocating WvW for the sheer fun of the game with no impact on score! You forget something. What happens when no one wants to leave the que? Ok, ok, more constructively.
What if the opposing players have no one in a quene and hence no one in the overflow?
This would be a game wide queue, so you would be pulling from every single player queued for WvW from all servers and randomly throwing them together into three teams. If there are 100 players queued, that’s three teams of 33 and one player get’s cut into thirds… (can’t be imbalanced!).
You would probably want to have the option to queue normally or go duke it out and the system would need to be balancing itself (like it can do in hot-join) to make sure the teams stayed even(ish).
I like that if the idea is taken one step futher. How about numbering the overflow servers much like the sPvP servers are numbered in the Mists? A player or team of players could have an option to pick an overflow server.
The rewards are significant. Individuals and groups from as small as a squad or guild to as large as an alliance could square off for a few hours just for the sheer competitive fun of it all. The player who is waiting for his server’s battleground quene to open up has something to do. A funtionality for an even paring of players, regardless of the time of day, is created. Finally, the system would allow groupings of players from any servers to play Wvw together.