WvW Personal Ranking System From DAoC

WvW Personal Ranking System From DAoC

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Posted by: Vixena.3821

Vixena.3821

Please implement a ranking system that is very similar to Dark Age of Camelot’s realm ranking system. For this topic, I will use the Jade Quarry server to help serve my purpose. As of right now, every Jade Quarry player is either seen as an ‘Invader’ or ‘Defender’, depending on which WvW map he or she is on.

What a WvW personal ranking system would do is allow that ‘Invader’ or ‘Defender’ title to change to something different depending on one’s achieved rank. In Dark Age of Camelot, as you participated in RvR, you would accumulate realm points that would give you “levels” in the ranking system. When you obtained enough points to go up to the next rank, your character’s title also changed. For example:

Albion RvRers all started out with the ‘Guardian’ title. When one accumulated 7,125 realm points, that player’s rank title changed to ‘Warder’.

In GW2, this would translate as ‘Jade Quarry Invader’ changing to something like ‘Jade Quarry Gladiator’ when that JQ player obtained enough points.

This would continue on until that player achieves the top rank, which could be something like ‘Warlord’. So instead of every enemy seeing the generic ‘Jade Quarry Invader’ or ‘Jade Quarry Defender’, the enemy could see a various amount of ranks that exhibits how experienced those players are with the most “dangerous” competitors as ‘Jade Quarry Warlord’.

In DAoC, there were a total of 12 achievable ranks. It took months and months and months of dedicated time to be able to achieve the top rank, which is how GW2’s ranking system should be as well. In addition, there should be a subset of levels between each rank to help better denote personal progress. For example (straight from DAoC):

Rank 10L0 – 5,974,125 points (Albion rank title: Dragon Knight)
Rank 10L1 – 6,176,625
Rank 10L2 – 6,383,650
Rank 10L3 – 6,595,250
Rank 10L4 – 6,811,475
Rank 10L5 – 7,032,375
Rank 10L6 – 7,258,000
Rank 10L7 – 7,488,400
Rank 10L8 – 7,723,625
Rank 10L9 – 7,963,725
Rank 11L0 – 8,208,750 (Albion rank title: Lord/Lady)

Implementing a personal ranking system that everyone is well aware of and that encompasses all of WvW would be great for every single player and for ArenaNet as well for several different reasons. First, it would give WvW a purpose for each individual player and specifically reward the efforts of that individual in participating with others in WvW, like how there is for sPvP with its ranks. It simply gives something “cosmetically important” for individuals to progress in. Second, it would encourage people to come out and play!!! It would help contribute to a long-term solution of the problem of people not coming out to do WvW if the server isn’t doing well because at least each individual can do something that he or she can work in, which in turn, will bring more people out to play. Third, it will increase the longevity of WvW. Everyone enjoys making progress in something, whether its levels, gear, stats, titles, and so forth. It was always enjoyable when one obtained the next rank in DAoC’s RvR that you could “show off” to your enemies because it showed your personal achievement.

http://darkageofcamelot.com/content/realm-ranks – DAoC’s full realm ranks with point totals

(edited by Vixena.3821)

WvW Personal Ranking System From DAoC

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Posted by: Trueshots.9456

Trueshots.9456

would there be any way for a non sieging/zerging player to achieve high ranks in your ranking system?

~Poison Caltrop~
I apologize, If you didn’t outnumber me, it wasn’t a fair fight

WvW Personal Ranking System From DAoC

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Posted by: Vixena.3821

Vixena.3821

would there be any way for a non sieging/zerging player to achieve high ranks in your ranking system?

Oh well it’s not “my” ranking system that I am basing it off of. It’s based off of Dark Age of Camelot’s realm ranking system… the game that WvW is based off of. I do not remember how one achieved realm points in DAoC since it has been many years since I’ve last played it. I do know that you achieved realm points for every kill that was made, but I can’t recall if you also achieved extra realm points by taking towers and keeps. It’s really up to ArenaNet how they would base the points off of. The majority of it would be based off of kills, so obviously a big, highly organized guild would be able to achieve more points as compared to a smaller group of random players.

If ArenaNet has the technology, they could scale the amount of points you get based on the amount of people in the immediate area. For example, a 40 person zerg would accumulate less points PER person in killing enemies at a keep as compared to a 10 person group at that same keep with the same enemies. It would be rewarding to not simply follow a mass zerg of people if you just want to be with your smaller, more organized guild.

(edited by Vixena.3821)

WvW Personal Ranking System From DAoC

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Posted by: Trueshots.9456

Trueshots.9456

My concern with the game and this potential ranking system is this. If I go out and solo a guy and do 100% of damage i get say 100 points. Well rt now, if someone comes and put 1 shot into the downed corpse the get 100 points also. This will promote zerging at its best and why we see massive zergs all the time. people sit in group and AOE to tag everything and do very little work and rack up on the kills. Thus they would achieve rank at a much faster rate if there were a ranking system. Also for one that solos, its impossible to take a tower/keep by yourself, so you’d get 0 points there. would be nice if the points scaled for how many people were at an objective. so if i solo supply camps and escort caravans by myself i could get decent points comparable to what the zergers are getting.

~Poison Caltrop~
I apologize, If you didn’t outnumber me, it wasn’t a fair fight

WvW Personal Ranking System From DAoC

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Posted by: Zee.1294

Zee.1294

Well… this is not the first post about personal rank system end probably won’t be the last end i totally agreed about it on any shape end form. Is up To Anet to decide what system they can use but PvP need a system that give players something to fight for. Anet should never allow people to get bored. End spatially with all the mess on WvW that is now with no such system this game will get bored before new year. I bet 90% of the people come here to PvP so .. yeah personal rank system is a must. I also like the idea about the Orbs to benefit PvE us well us PvP. I know this game is stile new so there is lots of room to get it better so i hope Anet do what it must to ensure people enjoy PvP of this game.

Viggen ( SF ) warrior – JQ
Want some…..come get some !

WvW Personal Ranking System From DAoC

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Posted by: Vixena.3821

Vixena.3821

@cole (reply isn’t showing)

That is something that ArenaNet can actually have a solution for. It could be that you would have to do x% of damage to someone to be able to get any points for that kill. This would prevent people from simply tagging enemies and just tabbing through everyone to get one or two hits on that person if you have to do a certain amount of damage. If ArenaNet has the technology, they can instead have point totals split amongst people based on percentages. It would help solve the case of if 10 people all did damage to one person. If they each did 10% to that person, they would get 10% of the points from that person.

In Dark Age of Camelot, aoers did have an advantage since they could damage more people. It would be inevitable really in any kind of point system that involves kills. The only way that could be avoided is if kills do not factor at all into point totals, but that would never happen.

If supply camps, towers, and keeps also contributed points, it would be based off of scaling (something that ArenaNet obviously has the technology to determine). A total of lets say… 1000 points for a keep would result in a split of 10 points each if there were a 100 man zerg there. For a small guild of 20, it would result in a split of 50 points each. It would help quell the notion that zergs will accumulate the most points.

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Posted by: Ooj.1246

Ooj.1246

up this idea… we need more reward in wvw.. for example rank !!

[OSC] Ooj RoxxoR

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Posted by: Dware.4259

Dware.4259

No idea why no one ever uses DAOC RP system, it obviously worked and kepted people RvRing for years.

Anets system of nothingness obviously isnt very inspiring.

WvW Personal Ranking System From DAoC

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Posted by: Vixena.3821

Vixena.3821

@Dware

Yeah I don’t know why either. It’s what helped RvR be so great and have such longevity. I just hope ArenaNet sees that huge huge huge opportunity for both the players and itself.

WvW Personal Ranking System From DAoC

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Posted by: Balduran.9760

Balduran.9760

generally I´m all for such a system, especially the splitting the bounty / participant part would maybe help against the excessive zerging we currently have.

However one problem, and that is also a problem with the current token system, those who mainly play support are left out.
Yes everyone can play almost everything, but you can´t really do both things at the same time, atleast not with good efficiency.

So I would also add to the splitting system an even splitting for the whole group (which daoc did), this way people with a more defensive loadout are not punished for choosing to support their group.
ie one of the groups players deals 50% dmg to an enemy which then dies, so the group accumulates 50 points, each member of the group gets 10 points.

if its only 1,2,3 or 4 points which are gained by a player kill then still everyone in the group gets 1 point (always rounded up to the group size)

Something similar (except the rounding up part) should actually be also implemented for the current loot bags, yes Anet wants everyone to play everything at the same time… but the current system just doesn´t work that way.

(edited by Balduran.9760)

WvW Personal Ranking System From DAoC

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Posted by: Vixena.3821

Vixena.3821

generally I´m all for such a system, especially the splitting the bounty / participant part would maybe help against the excessive zerging we currently have.

However one problem, and that is also a problem with the current token system, those who mainly play support are left out.
Yes everyone can play almost everything, but you can´t really do both things at the same time, atleast not with good efficiency.

So I would also add to the splitting system an even splitting for the whole group (which daoc did), this way people with a more defensive loadout are not punished for choosing to support their group.
ie one of the groups players deals 50% dmg to an enemy which then dies, so the group accumulates 50 points, each member of the group gets 10 points.

if its only 1,2,3 or 4 points which are gained by a player kill then still everyone in the group gets 1 point (always rounded up to the group size)

Something similar (except the rounding up part) should actually be also implemented for the current loot bags, yes Anet wants everyone to play everything at the same time… but the current system just doesn´t work that way.

I was actually speaking with one of my friends that played DAoC with me for several years trying to remember how realm points and rankings worked in more detail and I forgot that healers in DAoC were able to get realm points from healing the people who actually killed the enemies. He stated that they actually naturally got more realm points in general because of the group heals.

It can be and will be quite tricky in how to split realm points in GW2, but I’m sure ArenaNet will be able to figure out the best way to split them amongst DPS and supportive roles.

I don’t feel like there should be group splitting through since the current limit on groups is 5 people. It would be really difficult to factor in splits between everyone in a group and others outside the group who also contributed to kills and objectives, especially if the support is also ending up supporting people outside the group. The splits should be done regardless of if people are in groups or not, like how dynamic events work.

There could be an assist like there was in DAoC and currently is in other MMOs where supporting those who kill will help you get points.

(edited by Vixena.3821)

WvW Personal Ranking System From DAoC

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Posted by: Ooj.1246

Ooj.1246

we hope in u Anet, this tips kepted people RvRing for years

[OSC] Ooj RoxxoR

WvW Personal Ranking System From DAoC

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Posted by: Kath.3165

Kath.3165

Already lost alot of friends who went back to DAoC (yes, it is still running) Aion, started Planetside2 Beta (even here there is more progression in PvP then GW2) and even had a few people we used to play Aion with who started playing WoW (and they never tried it before).

Need some sort of progression in WvW – I know that Anet likes the game to just be “fun” and no require any rewards for doing things, but im sorry to say the game is NOT fun enough in WvW to support such a system.