WvW Ranks and Roles

WvW Ranks and Roles

in Suggestions

Posted by: Zietlogik.6208

Zietlogik.6208

I originally put this thread into the wrong section so…..ya

Just read the future of WvW blog, and was thinking about it and had some idea, and also wondered about alot of the suggestions I have already seen on the forums (and have been here for a long time) regarding ways to balance zerging, or commander features etc.
But why not fuse some of these features? Devon even said that the time it takes to get world ranks enough to make a difference in terms of bonuses is large.
Idea: Combine world rank points and roles together to make an actual cohesive feature that doesn’t take ages to grind into?
Suggestion:
When you reach Level (either 5 or 10) in World XP, you are then given an option to “Choose your role”
These roles would be more of less the types of roles you would expect (scout, seige master, etc.) but have pre-determined attributes attached to them, making them actually balanced across the board for all players.
And what I mean by this is that when you choose a role at lvl5/10 you automatically get the bonuses that would normally be wide spread across a lot of WvW xp points, but it would also automatically limit you from bonuses from other roles.
To be clear, this suggestion would completely throw out the current WXP upgrades, and refund all players points, and instead replace it with the roles with pre-defined statistics.
(REMEMBER: Theses are just examples! not to be taken overly serious!)
Scout:
- 10% increased movement speed outside of combat
- You deal 10% more damage to guards, and take 10% less damage from guards
- Capturing a supply camp gives 20 seconds of swiftness
- You deal 10% more damage to Supply Dolyaks and gain 5 supply on Dolyak kill.
- Setting Anti-Stealth and Supply traps takes 1/2 the time.
- Killing an enemy players grants 1 supply
- Supply Camp upgrades cost less
Siege Master:
- 10% reduction on incoming siege damage, 10% increased damage from your siege.
- Placing siege weapons now starts the build process at 30%
- Increased range on Siege weapons
- Increases Siege armor by 20% while using.
- Catapults and Trebuchets now leave a combo field on their point of impact (1.Caltrops / 2.Fire Field)
- You take 15% more damage while using Siege
Engineer:
- Repair speed increased by 50%
- Build Speed increased by 25%
- Supply carrying amount increased to 20
- Able to repair field Siege
- Gains 200 toughness while repairing
- Uses less supply when repairing walls and gates.
- Uses more supply when building Siege
- Deals 5% less damage to players, 25% less damage while using Siege.
So you hit level 5 (or 10) and then you choose: Engineer / Scout / Siege Master
Choosing the option will take 5 (or 10) of your WXP points.
Every 10 levels AFTER, you are then able to re-define your role (choose another and replace it) which takes another 10 WXP points each time.
And possibly there can also be ranks of these roles. Improving that stats slightly with each upgrade.
Engineer: Repair speed would be 15% at first rank, 20% at second rank, 25% at third. Each rank up also costs 10 WXP points, and changing roles would reduce your prior role to Rank 1 again.
This allows players who actually want to specialize (and not swap roles constantly) to have a bit of progression towards their next role improvement. But changing roles would reduce it to rank 1.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]