WvW Server Rewards
Idea in total pretty good, but exists servers with small population like in last tier and it will not work, it’s super hard fight when power 1 vs 3
Drop rate increase: as it stands right now, most of the WvW regulars aren’t in it for the money. Most of us barely break even when repairs, consumables, siege, and upgrades are all said and done.
Magic find: This would be cool, but again just like the drop rate, we aren’t in it for the money.
Gold drops: Same point as above.
Increased experience: Would be useful. More skill points = more upgraded siege.
Increased karma: A lot of us already have millions of useless karma sitting around. Having even more of it isn’t really useful.
Mystic forge recipes: As an 85% WvW, 15% PvE player, this barely matters to me.
NPC selling special items: And bring more items like Golem-in-a-Box and Gears to WvW? No thanks.
I don’t speak for the entirety of WvW regulars, but many of us have zero desire to spend much more than bare minimum time in PvE if only to fund our WvW habits.
More PvE perks for WvW serve only to increase queue times on already packed servers and degrade the existing WvW population into an even more mindless swarm of locusts than it is already.
All we really need have already been stated:
A couple map tweaks (size, distances, balancing issues, bugs) and to bring net coin equivalent earn rate up in line with “standard” PvE farming.
[CoSA]/[WWGD] // Sorrow’s Furnace (since August 2012) US West Evening Shift
Idea in total pretty good, but exists servers with small population like in last tier and it will not work, it’s super hard fight when power 1 vs 3
I wonder if in the last tier the difference among those servers population is really that big, and if so, that may help bring more players to WvW. And if those servers are realy so empty, maybe it would be good for Anet to get the 3 least populated servers and merge them with the following 3 least populated ones? Really, no one likes a dead server.
Drop rate increase: as it stands right now, most of the WvW regulars aren’t in it for the money. Most of us barely break even when repairs, consumables, siege, and upgrades are all said and done.
Magic find: This would be cool, but again just like the drop rate, we aren’t in it for the money.
Gold drops: Same point as above.
Increased experience: Would be useful. More skill points = more upgraded siege.
Increased karma: A lot of us already have millions of useless karma sitting around. Having even more of it isn’t really useful.
Mystic forge recipes: As an 85% WvW, 15% PvE player, this barely matters to me.
NPC selling special items: And bring more items like Golem-in-a-Box and Gears to WvW? No thanks.I don’t speak for the entirety of WvW regulars, but many of us have zero desire to spend much more than bare minimum time in PvE if only to fund our WvW habits.
More PvE perks for WvW serve only to increase queue times on already packed servers and degrade the existing WvW population into an even more mindless swarm of locusts than it is already.
All we really need have already been stated:
A couple map tweaks (size, distances, balancing issues, bugs) and to bring net coin equivalent earn rate up in line with “standard” PvE farming.
Your major argument is that WvW players are not in for money, and yet, you finish saying that all that is really needed is "*net coin equivalent earn rate up in line with “standard” PvE farming.*"
I think you’re seeing the small picture here, and like you said, you don’t speak for the entirety of the WvW community. You don’t need to be a PvE fan to want to work towards a legendary, and gold can be really helpful. Magic Find Increase would also boost your chances of getting a precursor.
And supposing you’re only 100% WvW interested, you could use gold to buy some more blueprints.
The mystic forge is, like the others, just an idea. Some people like to play with it, some people don’t. And it has nothing to do with being a more WvW or PvE focused palyer.
About the NPC, you’re not being creative! The NPC could sell Blueprints for karma (and there you have a use for all that stored karma). Maybe even already upgraded siege up to a certain level. New exclusive type of siege? It could also sell new weapon and armor skins to be bought with badges. There are a bunch of possibilities.
I do have to agree with you about the queue issue in the biggest servers, and it did cross my mind. But when you say “degrade the existing WvW population into an even more mindless swarm of locusts than it is already.”, I don’t know if I grasp what you meant, but people learn, like everyone that is a “WvW regular” today had to learn at some point. Kinda reminds me of this:
http://us.battle.net/wow/en/forum/topic/7864486403
But, back to the topic!
All this would do honestly is cause people to bandwagon to servers. I know we have the paid gems change, but honestly, some servers out there and their massive numbers will always win WvW, and this encourages more people to transfer over.
1800 gems might be a lot to pay, but if I was in it for the bonuses, it’s a great investment overtime. I would transfer too, especially if they add these cool events that other players can’t get in on because we don’t have as much coverage.
Your major argument is that WvW players are not in for money, and yet, you finish saying that all that is really needed is "*net coin equivalent earn rate up in line with “standard” PvE farming.*"
OK perhaps I worded that badly. I was just trying to echo some of the biggest points that others have brought up. Personally, earning a little more gold would be cool, but if it never happend there’d still be nary a peep from me.
But when you say “degrade the existing WvW population into an even more mindless swarm of locusts than it is already.”, I don’t know if I grasp what you meant, but people learn, like everyone that is a “WvW regular” today had to learn at some point.
All I meant is that bandwagon servers will become even bigger bandwagons, and the ones that didn’t might see all their tactics go out the window and turn into yet another zergblob server. Now, I’m not one of those desk-thumping ‘zergs are what’s wrong with WvW’ bull’s rush frenzy hundred blades solo roamer hero warriors since I personally found my role in things expermenting with builds while zerg surfing. But the unfortunate reality is that if people are just in it for the winning server rewards, they’re just going to stick to what works with little incentive to improve.
That’s why as justifiably whine-worthy as the badge system is, I’m okay with it. You really do have to poke around with a bunch of different builds before you find your niche, and it’s not like PvE where a once size fits all build will get you the best mileage.
[CoSA]/[WWGD] // Sorrow’s Furnace (since August 2012) US West Evening Shift
Ok, these are quite good points. I think the idea is still valid, but first WvW needs to get more balanced among all tiers.
Another option would be to make it as the reward from accomplished objectives, and not for “winning” that week. This way every server would be independent, and able to get the reward, as long as they completed the weekly objectives
All this would do honestly is cause people to bandwagon to servers.
This. Any way you reward high population and not reward low population servers you’re going to have issues.