WvW: Showing Number Of Allies

WvW: Showing Number Of Allies

in Suggestions

Posted by: Oslaf Beinir.5842

Oslaf Beinir.5842

In WvW, sometimes it would be beneficial if we are shown just how many allies we have got on each borderland and also on Queue waiting in line to get in.
It would help commanders and Guilds organize better and also help scouts who sometimes call things out in a deserted map for no reason.

It can’t be hard to implement this as tracking those numbers shouldn’t be a problem.

Discuss.

Get In The Van Yo[PR] -Play on Far Shiverpeaks/Gunner’s Hold/Vabbi

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

WvW: Showing Number Of Allies

in Suggestions

Posted by: Shades.4572

Shades.4572

Generally I would say it would be an awesome idea and be very nice to have population numbers for each in wvw, but sadly I say no to this. My reason being is because of spies. I’m not sure about other servers, but I know at least my server has issues with spies. A spy is a basically someones second account and they set it to a different server from their main so that they can see the other servers chat and inform their main server what’s going on, where trebs/sieges are, when a zerg is planning to ninja sm or another building, and also informing the other server as to roughly how many is in their zerg. Having the number counter would be beneficial to servers it would also supply a spy with a lot of information.

The queue counter on the other hand I’m all for since it’s annoying not knowing if you are one of the next in line to get in or not.

WvW: Showing Number Of Allies

in Suggestions

Posted by: Oslaf Beinir.5842

Oslaf Beinir.5842

It is of no doubt that those spies could also have access to the community’s Voice Chat information, Commander’s position,exact location and rough estimates of the strength of the zerg they will be facing. So, it is more or less still the same with numbers shown or not on the enemy’s side. Not to mention Outnumbered buff is a dead give away that it is time to invade a deserted map as numbers of the opposition in this case are usually irrelevant or of no immediate threat. This level of spying and coordination can already dismiss the threat of pugs who are not present on the voice chat. However, showing those numbers to the community of regular WvW players could help them better organize their pugs and perhaps could help integrate their unorganized efforts into the main community’s. I agree that with spies showing those numbers could put the victim of such foul play into a disadvantage as the enemy will be able to predict the downtime where and when the WvW community presence is at its weakest. This can be the case when the servers are of equal strength and rating but that is rarely the case as most fights are almost 1 sided most of the time due to the faulty match making system or currently the “league”. There are more benefits to this than harm especially for a community that is looking to improve their wvw presence and take it to the next level through more precise organization of the numbers of their force .

That aside, I personally believe that the queue count should have been already included in the original design but guess there is no harm in considering it now.

Get In The Van Yo[PR] -Play on Far Shiverpeaks/Gunner’s Hold/Vabbi

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

(edited by Oslaf Beinir.5842)