WvW - Siege like Golems

WvW - Siege like Golems

in Suggestions

Posted by: Korgov.7645

Korgov.7645

In WvW there is only one type of siege that can move: golems. They are powerful against gates. They can be built safely far away from the target and used against more than one target. Their drawback is slow speed.

There are many other things making golems special and I would say overpowered.

  • Golems inherit attributes (Vitality, Toughness…) from their driver.
  • Even though golems can no longer receive Swiftness boon directly, the driver can apply Swiftness boon on himself before using the golem and have the golem move at increased speed.
  • While driving golems player can use portals and waypoints making golems move vast distances instantly. Portal roads are the usual tactic used with golems.
  • Mesmers are asked to place Time Warps on golems at gate to make them twice as effective.
  • Thieves and to lesser extent mesmers can stealth golems on their march.
  • Golems can waypoint to spawn for invulnerability.

When abused to the fullest we have a reusable, super powerful, fast and invisible gate crusher. Which, when not in active use, can be hide in safety of the spawn.

I would rather have the golems behave as all other siege: Unaffected by player boons, skills and attributes.

Suggestion
Golems are not affected by any boons nor attributes their driver has.

While driving a golem, players cannot use portals or waypoints.

Golems are not affected by Time Warp nor any other field.

Golems cannot be stealthed.

Golems cannot enter spawn area.

Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire

(edited by Korgov.7645)