Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire
This won’t hurt [Much]
Ring of Fire
(edited by Korgov.7645)
In WvW there is only one type of siege that can move: golems. They are powerful against gates. They can be built safely far away from the target and used against more than one target. Their drawback is slow speed.
There are many other things making golems special and I would say overpowered.
When abused to the fullest we have a reusable, super powerful, fast and invisible gate crusher. Which, when not in active use, can be hide in safety of the spawn.
I would rather have the golems behave as all other siege: Unaffected by player boons, skills and attributes.
Suggestion
Golems are not affected by any boons nor attributes their driver has.
While driving a golem, players cannot use portals or waypoints.
Golems are not affected by Time Warp nor any other field.
Golems cannot be stealthed.
Golems cannot enter spawn area.
(edited by Korgov.7645)
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