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People are going to rage against this. Well it’s a suggestion I leave it to be discussed anyway (maybe someone actually likes ~something into this direction~:
Damage vs Foes
Cost, Desc
5, +1% damage against foes
10, +2% damage against foes
15, +3% damage against foes
30, +4% damage against foes
45, +5% damage against foes
60, Increases critical hit chance by 10% when hitting a foe
75, +7% damage against foes
90, Decreases condition time of foes
105, +9% damage against foes
120, Increase boon time by 1% for each stack (Max stack: 5)
Defense Against Foes
5, 1% reduced damage from foes
10, 2% reduced damage from foes
15, 3% reduced damage from foes
30, 4% reduced damage from foes
45, 5% reduced damage from foes
60, Gain Aegis when a foe hits you (Max once every 60s)
75, 7% reduced damage from foes
90, Gain retaliation (10s) when a foe critical hits you (Max once every 20s)
105, 9% reduced damage from foes
120, Gain a small bit of your health when hitting your foes¹
¹It starts with 9 health per hit and increases for each killed foe to a max stack of 5:
9, 18, 27, 36, 54
IF THIS IS TOO OVERPOWERED:
- modify price
- change or modify abilities
- make it only work for those with a lower rang
- make it only work for those with a higher rang
- do not add at all
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