WvW: Solution to dominating (owning) worlds.

WvW: Solution to dominating (owning) worlds.

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Posted by: NeHoMaR.9812

NeHoMaR.9812

This is just a plain idea, not even thought in details, but I think it could works if well implemented, or at least a modification of my idea:

When a world is dominating with more than 75% of places on the maps (as example the green team) the other two worlds (blue and red) temporarily convert in allies, and all blue and red places temporarily convert in yellow, and they fight together and cannot attack each other; When things normalize, all colors return to normal and places taken will change to blue or red depending of red/blue participation in specific place capture. This could only happens a limited amount of times, once or twice per day, or something like that.

WvW: Solution to dominating (owning) worlds.

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Posted by: StevieMJH.9105

StevieMJH.9105

Nopenopenopenopenope.

That would just make WvW way too unstable or make it so that every time the winning team gets close to 75% they would just stop capping for a bit. It’s not fair to limit how good a team is doing or to make it so that every time you go over 75% of the map you just get steamrolled and have to build yourself back up.

70% of the map with three orbs of power? Good job!
75% of the map with three orbs of power? Nope! Not anymore! Now you get steamrolled by an army twice your size down to 20% of the map with zero orbs of power.

WvW: Solution to dominating (owning) worlds.

in Suggestions

Posted by: NeHoMaR.9812

NeHoMaR.9812

Nopenopenopenopenope.

That would just make WvW way too unstable or make it so that every time the winning team gets close to 75% they would just stop capping for a bit. It’s not fair to limit how good a team is doing or to make it so that every time you go over 75% of the map you just get steamrolled and have to build yourself back up.

70% of the map with three orbs of power? Good job!
75% of the map with three orbs of power? Nope! Not anymore! Now you get steamrolled by an army twice your size down to 20% of the map with zero orbs of power.

Sorry, but IMO when a team is winning with 75% on all maps is NOT because the team is good, it’s because they have more players (90% of the time is for that reason) or in rare cases have a superior rank (like JQ or ET when dropped to 4th place)

Being all worlds of the same “rank”, it’s completely impossible for a team to dominate with +75% on all maps, unless they have more players inside WvW at the moment; it’s just impossible, doesn’t matter how good the team is, they cannot dominate two worlds if the same amount of players of the same rank are playing.

WvW: Solution to dominating (owning) worlds.

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Posted by: Ethics.4519

Ethics.4519

Honestly it’s not a horrible idea, the only thing I don’t like is it’s punishing the winning team for winning.

There would have to be some other type of benefit for the team ahead that’s not relevant to PvP. Like maybe a 10% xp & karma boost for their server. That way they are being rewarded at the same time.

RIP in peace Robert

WvW: Solution to dominating (owning) worlds.

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Posted by: NeHoMaR.9812

NeHoMaR.9812

Honestly it’s not a horrible idea, the only thing I don’t like is it’s punishing the winning team for winning.

It’s not “punishing”, it’s temporal balancing, as I say above, if they are dominating is because outnumber: same rank, same numbers, impossible to dominate 1vs2. Plus this will only happens limited times, not every time the 75% occurs, or it could be at 90%. You can see this as an “emergency” response of the enemy when they are being owned.

WvW: Solution to dominating (owning) worlds.

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Posted by: Illiander.8049

Illiander.8049

The suggestion with some logic behind it is generally: “Darkness Falls”.

ie. A tier-6 drops, no points, WvW area that is only accessible to the winning team. This gives a winning team a reward for winning, while getting people off the points-bearing maps, giving the other two teams a chance to fight back. Call it “Troll Cave” or something.

I believe the Mists boon you get from points was meant to do this, but the drops in WvW are so good, you’re best off staying there to benefit from it.

Playing on Gentoo.

WvW: Solution to dominating (owning) worlds.

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Posted by: StevieMJH.9105

StevieMJH.9105

Whether due to more people playing or skill, it doesn’t make sense to punish a team for winning. Why win, then?

There’s no way to balance it because if you give the losing team more incentives or rewards for playing, the no team will want to win.

If a team gets spanked, I think the only way to deal with it is to suck it up, unfortunately.

I play on JQ, and yes, we do roflstomp on a near-constant basis when we drop to 4th place, but it doesn’t mean that we need to be punished that week. If we hold 90% of the map like we were last week, we’re inevitably going to be pushed back up to third or better were we might/might not get owned.

Think of it this way: if you want bonuses when you’re losing to the 4th place team, you just might win once you get them. Then you’ll get pushed up to 3rd or better. Do you really want to get spanked even HARDER by Henge of Denravi and Stormbluff while we stay in 4th and spank whoever gets put there? No.

Sure you might get some bad weeks where you get pwnt by higher-ranked worlds but thats how the balancing system works. Don’t ask to get help in order to win if your server doesn’t earn the victory.

WvW: Solution to dominating (owning) worlds.

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Posted by: NeHoMaR.9812

NeHoMaR.9812

I play on JQ, and yes, we do roflstomp on a near-constant basis when we drop to 4th place, but it doesn’t mean that we need to be punished that week.

No one will punish anyone, it’s a temporal alliance for some minutes until all balance again, then you can “roflstomp” again, but at least the other servers don’t feel unmotivated; BTW, owning a map is boring, at least for me.

Sure you might get some bad weeks where you get pwnt by higher-ranked worlds but thats how the balancing system works. Don’t ask to get help in order to win if your server doesn’t earn the victory.

I am at SBI, so …

My idea is to help adding motivation to players of all that server owned, and add fun to the owner server.

WvW: Solution to dominating (owning) worlds.

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Posted by: Azaziel.3608

Azaziel.3608

Weaker factions have always allied to match the strongest ones, but it is for their own choice, what you’re suggesting is something that would be forced, suddenly you’d stop to see them as red and turn into green.
Maybe what could be a little more fair is to open a channel or some way to communicate in order to make a temporary alliance but should be only to coordinate efforts and only for those willing to do it, but in the end they’d still be enemies.

But in my personal opinion if a stronger server is winning they should be rewarded by keep winning, and the others shouldn’t be awarded for trying less or being less organized. And no matter how dominating a server is they’re not invincible, at least I’ve never seen one that is impossible to push back or at least take a couple of towers from.

(edited by Azaziel.3608)