WvW Suggested Changes

WvW Suggested Changes

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Posted by: Kadin.2356

Kadin.2356

I’ve been playing in WvW a while now and as fun as it is, I think with a few tweaks it could really shine.

First off are changes to make zerging less effective. You can’t blame people for doing it as, currently, it is the most effective strategy.

1. Scale up all the WvW maps by 1.5-2×. Leave the keep sizes the same, just increase the distance between them. (This would also alleviate the problem of trebbing towers/keeps from inside adjacent towers/keeps which I think is a bit of a detractor to overall strategy).
2. Speed up dolyaks so that the time to travel is roughly the same as it is now.
3. Add another sentry post to all dolyak routes (more to do for smaller groups).
4. Make sentry posts tally points (1) just like camps/towers/keeps, visible from the drop-down (again for smaller groups).
5. Make the “out manned” buff actually give some +vit/tough bonus.
6. Possibly make sentry/camp/tower/keep NPC’s scale to the enemy/friendly ratio around them? (May not be necessary if changes 1-5 are done and zerging becomes a losing strategy)

Secondly I’d make the following changes to orbs:

1. Disable them until fly-hacking / wall-hacking exploits are plugged.
2. Make orbs so that they give points to the possessing realm but give the stat bonus to the opposing realms (reduced to like 2% down from like 5% just b/c there’d be more orb bonus’ possible). There’s no reason to make it easier for the dominant side to win, they are already doing so.

Then I’d make a few changes to commander:

1. Make it so players cannot see commanders on the map unless they “follow” that respective commander. Limit the number of commanders that players can “follow” at any time to 5 that is shared by all characters on an account (to prevent alt follow spamming).
2. Have a ranking system based on #’s of follows so that commanders of substance will rise to the top. Make the highest tier of commanders visible to all on the map. I know this will just devolve to a popularity contest but hopefully the good commanders will rise to the top and actually mean something.

All of these changes I believe will help make WvW a more fun and rewarding experience. At times it is fun to run with a large group (tower/keep battles are fun!) But at the same time smaller group combat is also a blast but is in rapid decline as it just doesn’t put food on the table point-wise. Some or all of these changes should help that I think. Let me know what you think!

WvW Suggested Changes

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Posted by: Kadin.2356

Kadin.2356

Also as soon as possible disable free server transfers. It really is a plague to the server balancing. You don’t even have to make any changes really just announce that “in the near future” the transfers will be cut off and that no warning will be given. So basically if people want to transfer, do so at the risk of getting stuck.

WvW Suggested Changes

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Posted by: DragonMind.2983

DragonMind.2983

I Agree with most points, excepts the 1. about commanders.

AND in addition, I would like for players in WvWvW to deliver
the supplies they carry to a supply depot, for an alternative
way of transporting supplies, which makes sense.
You can only carry 10, but if you like to play delivery boy
to make sure you get supplies to where they need to be, with
the risk of getting killed by enemies, I find it very useful.
Especially because supplies spawn every 30secs in camps,
and when filled every 30secs after that is waste of supplies
which could be used efficiently, if allowing ‘player deliveries/transporting’.

WvW Suggested Changes

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Posted by: Tvasan.8075

Tvasan.8075

I’d say I genraly agree with most things here However I think theres another way to deal with the transfers.

Alot of the tranfers I know of atm are by people trying to get the map completion so to counter that what about removeing wvw from the genral map completion and or make a seprate map completion for wvw. (to often people tranfer because on the change day the worlds location do not swap, or at least in the case of far shiver peaks and vesuna)

Would you also consider adding to this list the removal of the WvW component of the monthy achivement as its genraly detrimental to WvW as a whole as we get swarms of players turning up for no reason but to compleet that award and not contribute the the fight as a whole.

WvW Suggested Changes

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Posted by: tom.7468

tom.7468

one more thing make repair costs 10 times cheaper OR make killing players more rewarding in terms of money.
one thing that would be cool but maby hard to implement was if you could capture a stable then you could ride on horses for faster movement speed.