WvW Suggestions.

WvW Suggestions.

in Suggestions

Posted by: Scorpio.3821

Scorpio.3821

I love Guild Wars 2, but there is one thing that I just can’t stand… I have not seen a single WvW end with even remotely even scores. I’m not sure if this is just my server (Anvil Rock) or all of them, but it seems from all the complaining I have seen over the past month that its this way with most servers. I honestly do not think waiting will fix the issue so I have a few ideas that could possible help with the problems. I have no idea what the devs can manage to code, and I have no idea what the game engine can handle so apologies if these suggestions are not possible.

1.) Add world bosses to each map that attack walls and players. These bosses should be very hard to take down, and require servers to organize siege to kill quickly. In theory if a server is holding a large portion of a map, these bosses should most likely attack the superior server. This should give the weaker servers a chance to attack a weakened keep, or use it as a distraction to rebuild a damaged fortification.

2.) Add an anti-cap code much like the reduced rewards for dungeons. This code would detect when a server is night capping or establishing a large lead, and disable their ability to buy/construct siege or lower their score increases.

3.) I personally don’t like this one, but its a possible solution. Make WvW open during peak times only on weekdays, and open all day during weekends. This will fix night capping all together, and possible cause more stable populations in each WvW map when its open. I do understand that many Oceania players play on heavily populated North American severs, and I think they should have their own servers to better suit their time zones like the EU servers.

4.) Add a code that only allows an equal number of players on each server. I have been amazed that a single server could beat back two servers on each map at the same time. It always seems that the dominating server has a larger player base then the two other servers combined.

5.) Add an incentive for losing servers to continue to play. In many peoples eyes, if they are losing (especially when the leading servers score is equal to the two other servers combined x3…) there is no point to continue to play… Much like the achievement system, make it so a player whose server is losing will receive a small prize such as a karma boost or a loot bag.

6.) Give players whose servers are losing a “rally bag” which will give the player a random siege blueprint. One of the major issues is that dominating servers are allowed to fully upgrade their fortifications, and often the task of capturing a fort with 10 cannons and 10 arrow carts is just to daunting for people to take on.

Some other features that I think would improve WvW:

- Give players the ability to spot enemies, and mark them on the map as long as they maintain a LoS.

- Allow commanders to mark everyone’s map with multiple waypoint.

- Change the color of chat for commanders, to let people easily know whose talking.

- Reset the orbs of power every day. Fighting over them is fun. and it will help with balance.

- Add a blockade siege blueprint. This will be a small medium health wooden wall that players can set up to defend locations such as NPC villages or chokepoints.

- Hire NPC mercenaries to attack a certain locations such as supply camps.

- Add some titles representing how many kills you have gotten in WvW. These could be seen as military ranks.

Legate of the Legion.

(edited by Scorpio.3821)

WvW Suggestions.

in Suggestions

Posted by: nachtnebel.9168

nachtnebel.9168

@1
Bad idea, we don’t need more PvE in World PvP.

@2 & 3
Will not happen, see: https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Night-Capping-and-YOU/first

@4
Another real bad idea.

@5
There is already an incentive to conitnue fighting, also it’s rather small: The pve upgrades.

@6
I don’t really see how this helps. Servers lose cause they are not organized enought to compete with their enemies, free siege engines won’t change that.

@the Rest
- Commanders can already set marks
- A different color for commanders would be nice, that’s right
- Resetting Orbs on a daily base is bullkitten
- Blockageds sound good
- No attacking NPCs, its’ PvP not PvE

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)