WvW Suggestions (long)
6. Gear. There is no variety of gear to be purchased at a WvW merchant as well as sigils and runes. WvW requires gear from outside WvW and it’s a shame that WvW doesn’t have every type of gearset (not to mention, ascended backpieces). Sigils and runes and certain types of gear would be nice to purchase. Why not have a RNG system to get random sigils or runes from badges/karma?
7. Siege mechanics. Guild Wars 2 is a fast paced game, but if you are unlucky enough to be assigned to a trebuchet then you might get bored at a very fast pace . Personally, I would like the ability to make trebuchet’s autocast so I can type easier and treb at the same time. Akitten checks would be necessary, so maybe autocast would only work for 10 casts or something.
8. Newbies. WvW is incredibly complex, and there is no tutorial and no direction for newbies. I would like to see a toggleable auto-join so new people can automatically join up with others so they can help each other out. A newbie chat channel would also be great. Underleveled characters also have a severe disadvantage and are absolutely destroyed by lvl 80’s with exotics without much chance- and this discourages them from playing WvW until they get exotics. I suggest having the first three deaths per day in WvW to be penalty free to encourage daily play in WvW.
9. Chat. No ability to create custom chat channels makes it extremely hard to communicate between WvW maps and between alliances. It would also be nice to see what guild the commander is representing if you hover your mouse over their name in chat, or a guild tag next to their name in chat.
10. Queuing. The queue system is very basic and archaic. I really wish portals to WvW were in every city and not just Lion’s Arch. I wish I could queue for all battlegrounds at once and I wikitten told me how long it is probably going to take. Also, a toggle to autojoin if I queue would be great (and a stronger akitten kick to go with it).
11. Jumping puzzle farming is the best way to get badges and siege- not killing enemies, taking towers, or defending keeps. This should be changed if the badge currency is going to be used for anything else in the new updates. Please award badges (maybe a chest?) for taking a keep/tower.
Those are my top 11, but I have many other qualms with the WvW system such as the mechanics of white swords preventing a waypoint to be used, siege placements in starter zones in citadel is still in the game, and dolyak escorting does not give an ounce of reward to anyone but is still necessary for winning. Also, many consumable items should not be able to be used in WvW, *cough * skale poison hylek *cough *.
(edited by Battletorn.4102)
I like all of these suggestions.
I’d add for prices, loot bags are fine as is if they give us tokens in a different way. Make badges a currency much like Karma. I’m tired of missing out on badges after getting killed, or simply focusing more on objectives than my own personal gain.
It would be nice to have badges as a currency instead of having to make so much room for badges.
I updated this thread with a few edits. At this moment in the metagame it is not these broken or old mechanics that is holding the WvW game back, but now it is the lack of incentive for servers to win.
Without rewards for winning a match, the incentive to win has dwindled to almost nothing. I cannot stress how important it is to reward the teams of players that have put everything into their server for the win. It is getting hard to even find guilds that care about their server winning now. Every Titan Alliance guild is gone because there was no server progression or award for winning matches.
I would also like to add that the upgrade system for all towers, keeps, and camps is wholly irrelevant because the same upgrade path is taken everytime and it should have been automized for release.
Upgrade path -> walls, doors, waypoint, walls.
Camp -> increase supply, escort, whatever.