This is much more prevalent in the Borderlands maps, but i think there needs to be less “No Mans Land” (open space) around the non-combat focused areas of the map. And more complex terrain design to aid in ambushes, and “behind-enemy lines” types of small group play.
As it stands the large open spaces simply promote zerging, if you try and roam with a small group, and get spotted, it could go very wrong very fast, and with the areas having nothing to use as cover, you get spotted very easily.
Tunnels, Buildings, Canyons, Walls, Dense forests could all aid in helping small groups get around the maps without getting stomped by a random zerg because someone spotted them in the distance.
Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]