WvW Underdog Mechanic

WvW Underdog Mechanic

in Suggestions

Posted by: Belorn.2659

Belorn.2659

Many feel playing when losing heavily in WvW that there is little point in playing. This need to be countered by something other than a boost or boon, as nothing can really impact a 1v5 player match up.

Concept:
When the 4th day of a WvW match has concluded, make the world which occupies the 3rd place as a neutral party. Points for that world become proportionally locked. When a player from that world want to enter outside the gates of their way points, they get a choice in which of the two remainder worlds (colors) to act as. The concept is similar to that of Southsun Survival, where players became Mist Walkers and impacted the match even after having lost the match themselves.

Why do we need this:
During match up where one world only has 1/5th of the total points of the winning side, players get frustrated. Larger worlds also feel incentivised to focus their efforts on the weakest world first, grabbing what ever easy points there are. This adds to the frustration, as the smallest WvW world feels unfairly targeted. Once the match up has reached a mid point, the world at 3rd place need a new incentive to play. Giving them a choice between joining the winning side, or continue the fight and join a greater force creates that incentive.

Impact on the game:
With the choice of temporarily helping either of the remaining worlds, this would strongly encourage a more honorable and friendly fight between worlds. Focusing on one world solely in start of a match, will then have a real impact on the second half of the week. The player base of the lost world will also have a unique chance to learn from a stronger world, increasing the chance of winning in their next match up. Players who feel fatigued by constantly losing will also have a chance to join a winning side, and would be an alternative to guesting. Lastly, the match would become less stale in the second half with one world focused on influencing the math one way or the other.

Points:
The world at 3rd place is handled by locking it proportionally to its position from the end of the 4th day. This encourages people to make a last push, and might sometimes even be enough to push them past 2nd place and rejuvenate their strengths and go for a win.

(edited by Belorn.2659)