(edited by paultimate.8790)
WvW - Whos Idea Was This?
I had no idea this was how it worked. Gosh. Plz switch
That is actually hilarious.
So if you are out-manned the enemy is probably getting +15% health and +150 to each stat. You are getting 33% karma 33% experience and 20% magic find. Which yields you… nothing when you are camped in your spawn. GG
Exactly. Its ridiculous. I really hope they switch it. It would make getting the Orbs more worth it and when outmanned make it harder for teams to be dominate on off hours. Balance.
Anet has said several times that WvW isn’t intended to be balanced. They have a ranking system to help prevent servers that are really good from dominating poor ones.
as far as the outnumbered thing goes, even if you’re being totally dominated by a server you should still be able to muster enough to capture some supply points. I’m happy to get extra stuff when I’m the underdog.
Lets say ANET lucks out and somehow the three worlds are balanced against each other in terms of skill/gear (the goal of the ranking system). At some point, one of them will get lucky and grab another orb. Instantly they become more powerful, meaning the balance is lost.
That’s the point of orbs, to make them important enough to want to keep, protect and obtain. It’s to tip the balance in your favor. The out manned buff is a bit silly though, it doesn’t do much for you and I’ve never notice it really help even when we took a tower and some supply points with it active. Unfortunately WvW is SUPPOSED to be the strong get stronger and the weak get pushed into the gutter, it is supposed to simulate a war after all.
So basically, Orbs are fine but the out-manned needs to be “fixed.”
That’s the point of orbs, to make them important enough to want to keep, protect and obtain.
I’m pretty certain people would still want to keep and get them if they provided the outmanned boon. So your point doesnt really mean anything here.
How about fight for the orb of power and get both the stat buff and the outmanned buff?
Problem solved.
That’s the point of orbs, to make them important enough to want to keep, protect and obtain. It’s to tip the balance in your favor.
Why not make the orbs give a bonus to how fast your server earns points ?
Either a flat increase, just like keeps, towers, etc or a multiplier on the points from everything else you hold. That would keep them as something valuable to hold, but you wouldn’t have an easier time taking/holding territory just because you hold the orbs.
It would also add some strategic element to them. Now, they are always worth grabbing because they make everything else easier. But with a point bonus, there may come situations where taking the orb earns less points for the same effort as capturing towers.