WvW and server change [how to remove the exploits]

WvW and server change [how to remove the exploits]

in Suggestions

Posted by: Estriella Faerie.4029

Estriella Faerie.4029

Right now, it’s possible to do a server change and then go in WvW, even on servers you are actually facing.

This is used by some to gain unfair advantage over the opponent (telling false information in chat, seizing a siege weapon so it cannot be used, etc.). There are some posts about that already on the WvW subsection. But even if not actively doing acts of sabotage, the simple fact that an opponent is on our map is already disrupting the match. Just being able to see the “team” and “map” chat gives knowledge on where the opponent is, and this intel can be instantly given to guildmates either by guild chat (which Anet can see and so control), and ventrilo/mumble/ts (which Anet has no control over).

When the server changes will stop to be free, we can expect this to happen less often, but with gold to gems transfer, it will still be doable by most guilds.

To prevent this, you should tag a player on a server at the beginning of a matchup. For the entire duration of that matchup, he can only go to WvW for that server. If he decides to change server, he then cannot go to WvW until the matchup change.

That is, in my opinion, the only way to stop those acts of sabotage that are completely ruining the fun of everyone in WvW

WvW and server change [how to remove the exploits]

in Suggestions

Posted by: Erin.7521

Erin.7521

I do not think this would work at this time. They are recommending people who are on high population servers with long queue to move to lower ones so they can WvW more easily. Having it so you transfer to the low population server and then find you have up to a week long wait to get into WvW rather than then few hours you were trying avoid just isn’t helpping anyone.

This is a small short-term problem that will fix itself in time.

Rocking on Piken Square – the un-official EU roleplay server.