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We all know that WvW was supposed to balance itself by having teams who are losing dramatically vs. 1 server team up and take on this enemy 2 vs. 1.
In theory this sounds fine, but in the open field imho this doesn’t work very well. There is no system to support this. Both enemy servers have red nametags instead of each one with it’s own colour.
maybe one or the other suggestion would make it easier to form alliances in order to have WvW balance itself properly.
plan A.) each server has it’s own nametag-color. Enemies aren’t only red anymore. Now it’s much easier to know who is attacking whom
plan B.) the most prominent guilds / biggest squads can form alliances against the leading server. 2 servers would become allies which can’t attack each other by accident.
what do you think? Can you think of other ways to help servers team up with other servers without the possibility of griefing their own side (like sending supply to an other server which means you’re weakening your own side)?
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