Seeing many threads about this subject already, I decided to share how I would tackle this problem. First off, what is WvW? Server vs server or realm vs realm, meaning it’s a game mode where a large group of people takes part in a 1 week competition against 2 other groups. This in itself would justify zerging. But wait! This is Guild Wars 2. A game that claims to be about guild group play. Obviously the fact that Arenanet hasn’t included GvG as a game mode in this game indicates that they wanted WvW to replace or improve that aspect of the game. Therefore WvW should allow zerging but should encourage small group play. At the moment this works the other way around. Zerging is being enforced, while group play has zero benefits. I understand that people who play WvW for PvP (player versus player) are considered the hardcore players which is usually only a vocal minority and therefore are ignored by developers who pay their bills from the money of PvE players.
Fact of the matter is zerging could be solved by typing in a couple of lines of text in one of those game files.
Here’s how I think zerging could be discouraged:
- In combat:
- A new outmanned buff should be introduced. This should take into consideration the amount of players in a fight, rather than an area. This buff would not give you any direct bonuses, but would change a few mechanics.
- Players affected by the outmanned buff should receive a 10% boon duration increase.
- Moving a large group in real life is difficult, therefore players who outman a group in a fight will get a minor moving speed decrease.
- Regeneration boon will be stackable for up to 2 stacks under the effect of the outmaned buff. This will double the effectiveness of the boon IF stacked.
- Might boon will be stackable for up to 35 stacks while under the effect of the outmanned buff. When 35 stacks of might gets stolen via a skill by an enemy player that is not outmanned it will convert to 25 stacks but the +10% duration will affect it still.
- Protection boon will also be stackable for up to 2 stacks. Both protection and regeneration can be stolen via skill, but it will only remove 1 stack and copy that on the enemy player.
- The duration of stability boon will be increased by an extra 10%.
- Downed state:
(My reason to change this is simply because of the effectiveness of power ressers.) - Once you get downed you can either be ressed ot rallied. (Same as before)
- 1 person reviving an ally would be 50% as effective as current.
- 2 people reviving will be 70% as effective as 1 person doing it now.
- In general: 1st person: 50% 2nd: 25% 3rd: 12.5%
- Fully dead players should only be revived by players out of combat.
- Rally mechanic only rallies 1 person per death. Mobs will not rally and the persob that rallies is picked, taking into account his cutrent health in downed state and damage done to the player that dies.
- Downed sickness applies to players who rallied or got revived.
- Downed sickness applies weakness and poison which can not be removed and last for 30 seconds. Players who rally and not get revived will also gain cripple for 10 seconds which can not be removed but does not stack with regular cripple.
- The downed penalty still applies.
- WXP:
- The amount of WXP earned from kills scales depending on the amount of players in the fight.
- In a fight between 40 players where each side has 20 players the WXP will be rewarded with the formula: WXP = standard wxp x your team’s numbers / enemy numbers, so 1/1 which will earn 100% wxp for each kill.
- 10v30: each of the 10 players will receive wxp in 3/1 ratio because of their numbers meaning they get 3 times as much wxp es normal. Similarly if the enemy team gets a kill they earn 1/3 of the regular wxp.
- Finally: WXP should be convertible to badges, as none of the rewards actually promotes combat.
- Badges:
- Make ascended items available in WvW via badges.
- Create an infusion for ascended items that gives +1% damage against or taken from invaders(defensive and offensive slot respectively) This will create a healthy gap between pve and wvw players.
- Give WvW’ers special looking armor and weapons. There are PvE exclusive items so why shouldn’t there be WvW ones?
- Make it so lootbags reward more badges to outmanned teams.
This is a list of my ideas in a nutshell. Feel free to add yours too here.
110k WvW kills | Champion Legionnaire, Paragon |