WvW claiming
Well, I think ANet should just do something (I’ll write in detail what soon) to stop ninja-claiming the fortifications someone else worked so hard for.
This could be done by a point system:
A) The larger % of your online guild is at the location, the better factor you have (To make it fare for smaller guilds)
B) Guilds get points for people attacking the keep, more so for every blueprint a guild member lays down in the range of the keep. (The range that used blueprint can damage the keep) and points for using resources for the blueprints as well as points for killing enemies in the keep or in the immediate vicinity of the keep.
C) A guild gets extra points if they have an active commander leading the assault on the fortification.
D) Factor*(B-points + C-points) = total points. Every guild in top 5 has the first dips to claim the fortification. If they do not claim the fortification within 5 minutes from it becoming claimable, it’s free game.
That would ensure that guilds who worked hard on attacking a spot, have first dips on the spot, since they are most likely the ones who want to keep those spots. (With few exceptions. I’ve seen a few large zerg guilds who do nothing but attack attack and attack. Then wonder why we still only hold half the map when they don’t defend. at. all.)
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.