FC – [SNKY]
Keep the Faith (and stay out of AC fire)
Keep the Faith (and stay out of AC fire)
This is only one idea of improving WvW and I’m not even sure if implementation will be too restrictive but here goes:
I’m thinking that death in WvW should count as a more severe penalty (when venturing outside your home BL) in WvW than it currently does. Zerging is part of the game and glued in,but there is no real penalty in place to assist defenders. (even Zerg vs Zerg defending).
During the Karka event build-up in Soutsun Cove, there was a translucent barrier keeping us from exploring until the event finale.
What if maps were split into 3 of these zones? After death you can’t pass into the zone you just died in for a set amount of time (15/20/30 minutes?). This would stop a zerg from just throwing numbers at an objective until it is capped. (Even spawn camping could be prevented.) So if you died, you could still carry on with your WvW experience, but you won’t be able to join the zerg just as soon as you would normally be able to. So this is your penalty and not armour repair costs that only makes poor WvWers even poorer.
Preventing the zerg from sustaining it’s numbers to cap an objective will also assist in some cost saving of upgrades. Nothing makes me more sad than seeing my gold I just spent on upgrades going to waste because a zerg ball doing it’s rounds on our BL.
In my opinion, this preventative measure will make defence of keeps and towers far more effective in a, say, 5v20 scenario. 5V20 can turn into 5v19, 5v15, 5v10… in stead of the zerg just rezzing their dead.
As a defender in your home BL you obviously want to run and defend without barrier penalties so armor repair costs in your BL still apply.
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