WvW needs a more strategy oriented feel to it. It feels like lots of running and trying to get to the nearest contested area to be one shot-ted and rinse and repeat. There needs to be some more strategic waypoints. Readily and easily available strategic utilities like defensive and offensive tools. Using gold to buy them takes away from pve gameplay. Captured areas are so easily overturned also. Map usage for strategic and tactical use is heavily under-utilized.
Having defensive and offensive tools that are mobile (some with limited area of mobility), destructible, with a life span, set on a respawn time can easily add some strategic gameplay. Giving a steady rate of accumulated points to use on choosing what kitten nals to buy with would make getting strategic war machines and item more easily accessible. This accumulated point could be reset after a period also avoid over accumulation.
They gameplay should allow for all players on the map to easily build up a small defensive positions. These defensive units and tools should be more immune to player normal action bar skills also.
Strategy should be top priority in wvw with as much strategic developers developing for it as possible. Player-to-player, player-to-group, group-to-group, close and distance tactical combat should be in place.
WvW also needs some team mount units to allow for more strategic gameplay.
PvE allows for story, commodities, capital and asset gains etc.
sPvP allows for small team skills bar combat gameplay.
WvW should allow for large and small scale strategic and tactical gameplay.
Use RTS and Real time tactical games as models for gameplay orientation and setup if needed.
The players are there, there just needs to be more development in the gameplay and elements of the game.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.