WvW ideas to help improve the Balance

WvW ideas to help improve the Balance

in Suggestions

Posted by: testpig.5018

testpig.5018

-Outmanned Buff no longer visible on enemy players
-When Outmanned siege now deals 33% more damage
-When Outmanned Walls/Gates take 33% less damage
-Treb Range reduced: So that SM can no longer overlook, and overlook can no longer treb SM. Also so that Garrison can no longer treb down Bays wall.
-Have the 3rd place server control the “GREEN” spot: Green can eaisly defend all it’s Towers from it’s Lowland keep in EB
-Have the 2nd place server control the “Red” spot: Can defend at least 3 towers from it’s Overlook keep in EB
-Have the 1st place server control the “Blue” spot: Can defend at least 2 towers from it’s Valley Keep in EB
-Don’t allow golems to use Portals
-Let supply camps show as in combat the second it is in combat
-Reward players that destroy enemy siege with some supplies used to build that siege.
-Keeps: Allow the enemy realm to steal supplies from the outter courtyards supplies.(would only be allowed 50% of the total supply in the keep)
-Allow players to help speed up the upgrade process by manually bringing supplies and working the gates/walls with the workers.
-Allow Rams to roll and move.

WvW ideas to help improve the Balance

in Suggestions

Posted by: MagiKarp.8201

MagiKarp.8201

Remove all fun and balance, I see.

Magikarps Norn Ele – becuz leopard
Blackgate WvW Commander
Vanguard of Exiled Mercenaries [MERC] voem.enjin.com

WvW ideas to help improve the Balance

in Suggestions

Posted by: sazaw.1347

sazaw.1347

Outmanned buff should not give battlefield advantage. Being outmanned means your server not willing to come out and fight why should it gives advantage?

Wrath T – Asura Necro | Don Hohenheim – Norn Guard | Bellcroxx – Human Mesmer
[DKJ] – Jade Quarry

WvW ideas to help improve the Balance

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Posted by: loseridoit.2756

loseridoit.2756

Outmanned buff should not give battlefield advantage. Being outmanned means your server not willing to come out and fight why should it gives advantage?

one of op idea is good

Outmanned Buff no longer visible on enemy players

WvW ideas to help improve the Balance

in Suggestions

Posted by: sazaw.1347

sazaw.1347

Outmanned buff should not give battlefield advantage. Being outmanned means your server not willing to come out and fight why should it gives advantage?

one of op idea is good

Outmanned Buff no longer visible on enemy players

Yea got to agree on that

Wrath T – Asura Necro | Don Hohenheim – Norn Guard | Bellcroxx – Human Mesmer
[DKJ] – Jade Quarry

WvW ideas to help improve the Balance

in Suggestions

Posted by: testpig.5018

testpig.5018

Outmanned buff should not give battlefield advantage. Being outmanned means your server not willing to come out and fight why should it gives advantage?

Those willing to remain and fight, should be able to defend with what they can. And being that they can’t field the numbers to fight in open field, the structures they turtle up in should be able to actually defend a bit with the limited numbers.

By having the benefits effect the stationary objectives and siege, does not give the players any broken balance mechanic if a single player faces another single player in open field.

(edited by testpig.5018)

WvW ideas to help improve the Balance

in Suggestions

Posted by: Dayra.7405

Dayra.7405

Balancing is one thing, but the looser should loose, right? Otherwise it doesn’t make sense to be better and to play for victory.

Maybe you can “buy” advantages to outmanned buf by spending score or Glicko-rating points, i.e. something like you accept defeat, but you can still play. However, I’ve no idea how to prevent grief-play with that

Ceterum censeo SFR esse delendam!