WvW improvement: How to stop zerging.

WvW improvement: How to stop zerging.

in Suggestions

Posted by: Dutchares.6084

Dutchares.6084

Fighting for the first time in the top tiers has become a real dissapointment.
Not that i mind zergs. Its the problems the zerg brings that i hate.
We fight zergs before with our guild. But now in tier 2 its one big lag and culling mess.
None of the abilities work. And you see the last halve of the enemies after 10-20 secs after the fight had started.
For guild groups that love to fight other guilds or zergs this realy sucks, since without abilities only numbers count.

So because the servers/engine cant handle +80 people fighting at the same spot and promote other people to stop zerging here some ideas:

1.
If you kill someone and if within 1200 range radius are more then 34 allies then you will not get any rewards. No sacks will drop. No exp. No rewards for taking keep/towers. etc..

2.
Remove the outmanned buff and replace it by a new outmanned buff:
When you are in a group of more then 5 allies (so not 1 vs 2), every 30 seconds the game will check if there are more then 2 times the number of your allies, enemies of 1 server(so 3th server people dont count) are within 1200 range, you will get the outman buff.(so 20 vs 41 = outmanned buff)

The outman buff will give you a powerfull defencive abillity on a long timer(45 minutes) that will be used as a tool belt skill (F5):

Guardian: A bubble that stays up for 45 seconds. The bubble will block all enemies trying to get in. Block all attacks (siege + ground target etc..). Allies inside the bubble cant use any attacking abillities. Only buffs and heals.(no rezzes)

Warrior: A banner that stays up for 30 seconds. All allies within 600 range will get a vitality and toughness of both 3k (stacking)

Engineer: When activating will get an extra tool that will disapear after 1 minute or dropped. With 5 abilities. All 5 abilites are the same and can only be used once (so 5 time useage). The ability is placing a Pinball turret that stays up for 30 seconds. Enemies getting to close to a turret will be trown back. (like the bubbles NPC comanders place around siege)

Thief: Will get a smoke bomb he can place. The smoke will stay up in an area of 600 radius circle for 15 seconds. The smoke is so thick people outside the smoke cant see people inside the circle. All enemies inside the smoke will be blinded(normal blind condition) as long they are inside the circle.

Ranger: Can use the abillity 5 times the next 30 seconds. He will shoot an arrow to a ground target within 1200 range. 4 allies and the ranger will be teleported to the ground target (like the thiefs Infiltrator’s Arrow, without the blind)

Mesmer: Create a portal that stays up for 10 seconds. Every ally using the portal will be transported to the zones starting spawn point(base camp)

Elementalist: 4 allies and the elementalist will get a stoneskin for 15 seconds. Making them invulnerability and giving them stabillity

Necromancer: 4 allies and the necromancer will get effected by a leecher buff for 15 seconds. All damage they do will be turned into health.(healing)

2. will also change the game in a more tactical game. Bigger groups need to send individual parties into combat while the rest stay out of range.
And last survivers in a big battle get a chance to get away.. or even to still win the fight if the defence abilites used tactical.

(edited by Dutchares.6084)

WvW improvement: How to stop zerging.

in Suggestions

Posted by: SilverWF.4789

SilverWF.4789

What point in zerging remove? If your server weak - you will loose. That’s a life.
Wanna "fair play" with equal numbers of players - go sPVP

But we all came to GW2 only for massive battles, not for 8*8 or 16*16 and we love it

#SAVEDONBASS from Ukraine!
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)

WvW improvement: How to stop zerging.

in Suggestions

Posted by: Dutchares.6084

Dutchares.6084

@SilverWF
I play also on Piken Square.. and i dont think or server is weak.
But wvw should be about skill, tactics and teamwork.

Why give all those abilities if you cant use them in large fights?
If you only have the auto attack that is working then the games becomes all about who has the largest force and luck.
People will die because they cant use heal stability or any other tactical skills.
And they charging in blindly because they cant see most of the army

I didnt realy had problems fighting large zergs (i am in TUP.. we did that a lot)
WvW shouldnt be about who has biggest army or best stats..
A small force should be able to win of a larger force, by using skill and tactics..
But if the engine/server cant handle it, then change the gameplay.
I want to do 20-30 20-40 25-40 etc.. in an open world with my guild using tactics and ofcourse my abilities. Not running into a partly invisible large blob only using autoattack because rest of the skills wont work.

SPVP is close instance fighting over objectives where most fights are 1 vs 1 . So all tactics/teamwork is who goes where….
WvW isnt Zerg vs Zerg only… Our server with all the guild groups(TUP, RG, etc..) has proven that.
So I think wvw without the +80 blobs(zergs) and all their problems would be a lot better.

(edited by Dutchares.6084)

WvW improvement: How to stop zerging.

in Suggestions

Posted by: SilverWF.4789

SilverWF.4789

Why????

Coz their game-design skill is weak.

They made the mass-batlle game but... their engine too weak for it - they decreased limits of players at maps to 50-70 per side. And even with such low limit we have invisible players, didn’t working skills, queues...
They made a tons of AOE for every class - coz their game about massive battles - but they limits all that skills will affect up to 3 or 5 targets.

And now I’m wondering - why they still call it WvW? Only if "W" = "warband"...

#SAVEDONBASS from Ukraine!
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)

(edited by SilverWF.4789)