Sorrow’s Furnace
{SN} Sentimental Nightmares
Darsveth, Warrior – Dexter Oliver, Thief
{SN} Sentimental Nightmares
Darsveth, Warrior – Dexter Oliver, Thief
I thought I would enjoy WvW more than I do. I actually kinda hate it, but I like the idea, so I’ve been trying to figure out what would make it better. I have no idea if I’m alone in my opinions, but I suspect that a portion of the playerbase must feel the same (statistically possible), and maybe some ideas might gain traction for players even if they’re not as disenchanted by WvW as I.
Waypoints: I think waypoints that can be held by a faction would be good. Even if they’re the already-implemented waypoints at facilities. Just make them not reset (disappear) when the facility changes hands. Running across an entire map is not fun.
Visual zerg indication: There’s already the battle indicator, which is great, but if there’s no battle indicated, it would be nice to have some sort of visual indication of large groups of players, both friendly and otherwise. The logic being that our Veteran Guards somehow communicate enemy movements to the map function. — Yeah, still doesn’t make sense, but it would be cool anyway.
Supply: Running supply is tedious. Maybe if we could unlock a way to carry more than 10 stacks. I also think that Dolyaks should carry more. I do think that the balance between Treb damage to a gate and repair rates to a gate is done well.
Siege equipment: (related to supply) I hate that I have to use blueprints to build siege, then I need other players to help build it (or tirelessly run supply myself), and then I may or may not get a chance to use the equipment, gaining kills or doing damage or whatever. Ideas for improvements: 1) Restrict users for newly-built equipment to the originator for 5 minutes, unless specifically unlocked by the originator. 2) Have blueprints that cost more for insta-build deployment (magical workers with supply pop up or something). 3) Character unlock that allows less supply to be necessary for building. 4) Give credit for any damage done by any player to the originator at a reduced rate, possibly based on time / distance from deployed equipment.
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