WvW needs to be more rewarding to motivate losing servers.
What would prevent a server that’s really good from taking the first day of WvW off and letting everything be captured and then coming back on non-peak hours and stealing everything back? In that scenario the game would be rewarding people for not actually playing the game.
Me, I’d like to see them do something like have greater rewards for people playing in smaller groups in an effort to break up the constant zergs but doing so would reward people for not playing with others or would breed a classic mmo environment where you’re competing with people you shouldn’t be.
What would prevent a server that’s really good from taking the first day of WvW off and letting everything be captured and then coming back on non-peak hours and stealing everything back? In that scenario the game would be rewarding people for not actually playing the game.
I’m not sure this would ever happen. We’re talking about a few servers that are capable of such server-wide organization that they could intentionally throw a day or two. For example, Henge of Denravi.
Even so, the net rewards from recapturing everything as a losing server would be negated by the day or two of missing all WvW rewards. My suggestion for improved rewards is that they are far more worthwhile and scale for losing servers, but at the same time they need to be balanced.
WvW needs to be more rewarding to motivate losing servers.
in Suggestions
Posted by: Raine Akrune.8416
I made a similar post with some suggestions for WvWvW.
~Lockouts
The biggest problem as mentioned is losing servers quitting WvW until the refresh. I would suggest a lockout so for example: Tier 1 Lockout – 50 Cap
Meaning only 50 people from each server can be out in a specific borderlands. You can still have 200 players from each server spread across them but it would keep bigger servers from stomping the little guys simply cause they have more zergs, pvp guilds, longer peak hours, w/e.
~Transfer Cooldowns
There needs to be some sort of cooldown or lockout for transfers to servers. It hurts the server population to allow players to come and go as they please. I understand its a game and if your not having fun you deserve to move or go where you will enjoy yourself. If you keep letting players leave the servers that get stomped for the ones winning we wont get anywhere.
~Small Groups
I personally believe that small groups of players should receive buffs or bonuses for working as a team and trying to beat the odds. Now this only covers people in a party so happening to run around in a group of 4-6 wouldn’t count. I believe this idea would greatly increase WvWvW activity in regards to small groups using strategy rather than large zerg combat which generally isn’t all that organized.
Just a couple thoughts.
Khan of The Burning Eden [TBE]
www.theburningeden.com