WvW progression ideas

WvW progression ideas

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Posted by: ChiefCurrahee.7342

ChiefCurrahee.7342

Thankyou WvW finally has a progression. YAY!

Now, WTF were you thinking when you implemented the values for capturing towers & keeps?

All you have done is create a massive zerg karma/Wexp train.

Emphasis should be placed on holding tower and keeps for best Wexp not the capture.

Capture should only benefit the Ranking scores and give minimal Wexp. When a tower or keep is under attack and you sucessfully defend a location players who took part in the defence should be rewarded greatly for their efforts.

If a keep or tower in lost, and a player tried to defend, they should be rewarded, but not as much as a sucess. Capturing a tower should give 1/2 as much as a defence.

It might even break up the zerg if players were more apt to defend instead of capture if they want exp, but must capture to win the weeks ranking. It promotes more diverse gameplay.

WvW progression ideas

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Posted by: Ashanae.9362

Ashanae.9362

Agree,
now its like that:
“lets let XXX take that tower/keep so we can flip it over in few min for more wxp”

WvW progression ideas

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Posted by: Goloith.6349

Goloith.6349

The idea to add another 100 people into the borderlands was a great idea, terrible implementation. They should have just released this patch without the added people to WvW. After that settled down then work on add 100 people in.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

WvW progression ideas

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Posted by: ChiefCurrahee.7342

ChiefCurrahee.7342

Bring back rewards for escorting yaks too! Just make it Wexp only.

WvW progression ideas

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Posted by: Aeolus.3615

Aeolus.3615

Less AB style more FA

1st April joke, when gw2 receives a “balance” update.