Currently there is no “good” reason to upgrade any of your keeps, towers or even supply camps other than “it’s easier to defend”. A single player will be forced to contribute to the larger scale battle by simply adding money to the table. Or a group could team up to collect the same amount of silver or gold necessary for an upgrade. Alas.
Why not reward this system of upgrading a bit more to give players more incentive to want to upgrade? Why not add an experience reward for buying an upgrade at a keep that could turn the tide of battle? This will encourage lower leveled characters to try and play WvW – And will encourage them to save up on gold a bit, instead of randomly cashing it out.
For level 80 characters this does not necessary increase incentive – Unless said person was trying to get more skill points, which are necessary for a multitude of things anyhoo. Regardless, they get higher rewards at higher levels anyway.
So while the XP gives lower players more incentive to play and actually upgrade, it rewards level 80 players just as well in comparison since they require less work to get that extra skill point – While preventing exploitation because although skill points are useful in many areas, they’re of less value to a higher leveled char than they are to a lower leveled char.
Mind you, this all made sense in my head before I posted it here. This idea mostly revolves around getting more people interested in WvW, adding a bit more rewards to the current system to encourage experienced players.. And in term makes it a bit easier to level up an alt in WvW; considering it’s quite a challenge to level a character in its current setting.
Opinions? Thoughts?