WvW siege should not disappear.

WvW siege should not disappear.

in Suggestions

Posted by: sonicwhip.9052

sonicwhip.9052

It is really discouraging to keep spending a lot of time and money on WvW now for one reason.
I spend a ton of money and waste a lot of the servers supplies to cover keeps and towers from head to toe with defensive siege weapons(cannons, arrow carts, trebuchet, ballistas,etc) only to see it has all dissapeared the next morning I log in to check on the keeps, this was very angering and frustrating after putting enough defense to repel a huge army it all just dissapears?!

This has been discussed by a dev during the betas saying all siege weapons dissapear after 30 minutes of nobody using it, this IMO is very unrealistic for a “next gen mmo revolution” I was trying to build up a strategic detterence so that we can make enemy attackers go through all hell to capture the place and make them really have to plan and think together and attack from far with trebs instead of blindly rushing the gate and actually keep some of our buildings instead of playing a never ending ping pong. If the U.S military were to build a mounted machine gun on a base in the middle east to counter any future attacks from the Taliban or Al Qaeda will that gun dissapear in 30 minutes if nobody uses it??? A next gen realistic mmo should use some real life examples instead of following old console game mechanics.
Request: make all siege weapons remain on the battlefield indefinently until destroyed by an enemy server counter siege or ground fighters and who the kitten cares if there is to many siege imo this is fair game…if someone is willing to sacrifice supply they should be able to have it there until it’s destroyed, its like a kid spending money for a kittening toy and it will disappear if he goes 30 minutes without using it!

WvW siege should not disappear.

in Suggestions

Posted by: Madjon.2657

Madjon.2657

The only thing more frustrating than siege equipment timing out would be trying to attack a tower with 20 arrow carts in it.
OR tkitten lord room that would end up with 50 AC’s…
It has to time out or the game won’t be fun for anyone. IMO.

WvW siege should not disappear.

in Suggestions

Posted by: SSalp.6423

SSalp.6423

Are you mad? In beta we planted 20 arrow carts in front of the enemy spawn and they couldn’t do anything about it. What would you do about that?

Immotal Kingdom[KING] – Desolation

WvW siege should not disappear.

in Suggestions

Posted by: sonicwhip.9052

sonicwhip.9052

Are you mad? In beta we planted 20 arrow carts in front of the enemy spawn and they couldn’t do anything about it. What would you do about that?

proximity restrict siege weapon being used to spawn camp.

WvW siege should not disappear.

in Suggestions

Posted by: sonicwhip.9052

sonicwhip.9052

The only thing more frustrating than siege equipment timing out would be trying to attack a tower with 20 arrow carts in it.
OR tkitten lord room that would end up with 50 AC’s…
It has to time out or the game won’t be fun for anyone. IMO.

20 AC on a tower is fair game. the attacking server will have to plan and think with talented commanders on using counter siege weapon and a strategic ground attack instead of blindly rushing the gate, charging in and taking it over in 1 minute with little or no communication…just a mindless zerg.