WvW slight overhaul suggestions
4b) replace gathering nodes
replace the gathering nodes as the WvW has been known to be farmed by people. those who are farming just for resources are clogging up the queue and contributing nothing.
if the nodes were replaced by ones which can be used in WvW ONLY. these would be used for upgrades to replace karma. each node can be gathered by 10 people. it then disappears and re-spawns somewhere else randomly with a re-spawn timer of 5-10 minutes – which will prevent node camping.
these resources are then dropped off at supply camps/keeps/towers. the resources would be something like wood, stone, vegetables and metal.
veg and steel to upgrade guards and dollys (they have to eat something after all).
wood and stone for structural upgrades.
… or something like that.
the resources disappear from your inventory on a WvW reset.. oh, and they would also need to be soulbound. but the key is that they have to be dropped off at a resource point in order to be used.
supplies would still be used for upgrades as they are now.
5) reward constructive participation
track what people do with a point tally. these are already tracked in the achievements.
different rewards for whatever servers come 1st, 2nd and 3rd. the winning server should have a mass reward for everyone on the server (regardless if the person took part in WvW or not). and then other rewards based on the persons contribution. this may discourage server alliances and also encourage people to try and win, or even come 2nd if they are losing.
if dolly escorting or node gathering (provided the resources are dropped off), were also rewarded as well as taking a keep or defending it then this might encourage people to contribute more. it gives those who are a lower level and at a disadvantage in combat to contribute something else too.
the rewards should also not be given until the end of WvW. and what the rewards should be… don’t know.
maybe silver, a bit of XP based on a multiplier that is dictated by server position and your contribution. black lion chest keys. 5% XP bonus to everyone on the winning server for 24 hours. or 5% more money from mob loot.
not sure. just something to encourage people to take positive actions towards the war effort and to stop people taking advantage of certain things that are already in place along with encouraging tactical play and team work.
hoping something in that wall of text is a worth while suggestion at least.
Regarding the commander title, I believe others have mentioned this before but I think the game TERA has something we can learn from. It has a political system where players get to vote on their leaders from time to time. This could be applied to GW2’s commander title where commanders are chosen for their merits and not their wealth.
Here is an example.
Voting will take place every 3 weeks, in which 20 commander spots will be opened to each server. Players above the level 40 will be able to vote in the election. One vote per account.
For the candidates, in order to qualify they must meet several requirements.
They must be level 80.
They must be the leader/officer of a level 6 guild.
They must pay a registration fee of 10g and 100 badges of honor.
Voting can take place via either in game system or on the official forums (depending on which method is more feasible)
(edited by Rendition.1342)