I’d love to see implemented a system that will provide additional rewards (to be determined), based on the actual contribution in defeating a foe.
Each character should have a certain “value”, so as to differentiate a more experienced player from someone less experienced or not even 80.
When a player is defeated his opponent will earn points based on fight’s contribution.
For example, if a player is worth 1000 points and I solo him I’ll get 1000 points; if we are two, and I do 70% of the damage I’ll get 700 points and my partner 300; if we are 20 and everyone gives him a hit everyone will get more or less 50 points.
We can also add some bonus points to the player that performs the finisher.
This could be ??even more interesting by applying some sort of “fight difficulty” for that there will be bonuses or penalties according to the number of player taking part to the fight.
As a result there will be smaller and more distributed groups with an reduction of the player culling issue and an improvement in fight’s quality.
It’s a good idea to implement something similar to realm points in DAoC, but I wish people playing supporting roles would get some credit also – in the group at least.
For example the Mesmer can play a very supportive role with less focus on dps.
When I think of it, I think all points should be distributed evenly within the group independent of dps within the group.
The problem with the current score system is that it only rewards kills independent of a “participation-indicator” i.e. a player can tag 20 people in a zerg fight, without significantly contributing to the fight.
I guess dps is the only way to measure participation.