WvW terrain

WvW terrain

in Suggestions

Posted by: Mindtrick.5190

Mindtrick.5190

First cutting down on pve mobs would be legit they are over populated in a pvp environment. The pve mobs to square footage is really dense.

Second making trees wider adding some rocks and other structures. You have choke points in the maps already, spice them up. Add some more los!

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https://www.twitch.tv/mindtrick714
<3 and Hugs no Hate I Just Point Out Fail.

WvW terrain

in Suggestions

Posted by: DemonCow.5328

DemonCow.5328

It makes sense that random creatures would naturally stand around a battlefield that often has large explosions, magic flying every which way, and large groups of people hammering, slashing, stabbing and shooting each other.

Also, I love when one of my stray projectiles hits a deer that proceeds to then run all the way through ha massive fight to attack me with its hooves (which do more damage than a sword/gun/magical bolt from half the other team).

We all know that in the real world, in the wild, once these majestic, docile beasts so much as have a rock thrown at them, or they are poked with a stick, they will go into a murderous rampage, stopping at nothing to completely destroy whoever dared to interrupt their otherwise peaceful day, as opposed to simply getting spooked by some noises and running away….

[TI] Taking Initiative- Tarnished Coast
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WvW terrain

in Suggestions

Posted by: Fishbait.6723

Fishbait.6723

Replacing the trees with Autumn trees (no leaves ;p), so we can actually see wtk we`re fighting near Orchard rather then guessing because all we can see is sodding trees…

That or make them walk away to safety ;p

“We want you to play the game, not the UI” Arenanet.
https://forum-en.gw2archive.eu/forum/game/suggestions/Top-right-GO-away/first#post2096524
Rocking Wizard Wars until this mess of a game is fixed…