WvW vs Fractals - Add 20 slot bags
Being able to drop and buy items required to upgrade ascended gear sounds only fair for those who only play WvW. However these items should be really rare to equal the effort you would put into it in PvE doing FoTM and those who did FoTM know exactly that it requires a lot of effort/time.
It would be cool if bags were sold in WvW equally to PvP. The higher your rank the better the bags you can buy. Thus you get an extra bonus for actually spending your time in increasing your rank with a certain character.
The vendors are still missing some items:
- 20 slot bags – cost: badges + small amount of coin
- Exotic back pieces with various stats – cost: badges + small amount of coin
- Gift of Ascension – cost: badges + small coin (like the Gift of Battle)
- Obsidian shards – cost: badges
Random drops that are still missing:
- Glob/Vial/Shard of Mist Essence
The drop rate on ascended items in WvW chests is also too low compared to Fractal chests.
bags – no, while you need 80 empty inventory slots to go do a long dungeon or fractal run, in wvw merchants are available long before you fill your bag
exotic back piece – you do know the ones sold in fractals have substandard stats because they’re ascendable right?
gift of ascension – no, the purpose of this item is to build AR which is why it is not a pve item, it is a fractal specific item
obsidian shards – wvw already gives karma which is what everybody else buys these with
glob/vial/shard – because you really need that +5 AR on your rings when an AC is raining down on you?
bags – no, while you need 80 empty inventory slots to go do a long dungeon or fractal run, in wvw merchants are available long before you fill your bag
You obviously don’t play WvW very much.. or you die all the time. Either way, you are wrong. I run into full bags all the time and I can’t leave my group to go and empty them at spawn as I put my guild’s needs above my needs.
exotic back piece – you do know the ones sold in fractals have substandard stats because they’re ascendable right?
Happy for them to stat match fractals – so long as it is equal.
gift of ascension – no, the purpose of this item is to build AR which is why it is not a pve item, it is a fractal specific item
I thought you could do non-AR infusions but OK – I am probably wrong. Either way, doesn’t change the fact we need a way to ascend back pieces without doing fractals to get the forge recipe ingredients.
obsidian shards – wvw already gives karma which is what everybody else buys these with
Fractals give more karma per hour than WvW – so by your logic – we should remove Obsidian Shards from the Fractal merchant and Fractal players should buy them with karma. I’d be happy with removing obsidian shards from the fractal merchant, so long as everything that can be equal is equal. Otherwise WvW players should be able to buy them with badges.
glob/vial/shard – because you really need that +5 AR on your rings when an AC is raining down on you?
Currently the only way to get ascended back items (that I know of) is the forge using ingredients (mist essences) that you get from fractals.
I want ascended back items without playing fractals – because fractals are terrible/boring grind.
Care factor zero if those items comes with or without agony resistance.
Nothing you hold ever upgrades enough to get merchants and you never have a reason to waypoint? I highly doubt that. Waypointing, even back to spawn, frequently cuts down the distance to a defense or a resupply point that isn’t the pile of the nearest tower.
Non-ar infusions are from laurel vendors.
Karma training WvW will give you much easier exp and karma than fractals will. You would only get it faster in fractals with optimal group setups and decent fractal rolls.
Quivers/books take ONE vial to make. Sure it’s a FotM item but it’s the lowest tier and it’s just ONE. Sclerite requires nothing.
(edited by Player Character.9467)
Nothing you hold ever upgrades enough to get merchants and you never have a reason to waypoint? I highly doubt that. Waypointing, even back to spawn, frequently cuts down the distance to a defense or a resupply point that isn’t the pile of the nearest tower.
If our guild is treb-sieging Garry from Cliffside and my bags are full from farming the zergs that keep attacking Cliffside to kill our trebs then I am not going all the way back to spawn unless the guild needs me to. Hills / Bay often don’t have waypoints for me because they are capped by the euro/US players and we only end up taking them back during oceanic/SEA timezone (just when I get on).
So yes, it is the case that I can’t leave to empty my bags and there is no nearby waypoints. So I need 20 slot bags just as much as Fractal and Dungeon players do. I don’t see why you are so against WvW players having 20 slot bags. Are you scared that Fractals suck so badly that you would lose Fractal players if you gave them the option to acquire the same items via WvW instead? I really don’t see why you argue the point other than you trying to protect Fractal equipment’s exclusivity.
Karma training WvW will give you much easier exp and karma than fractals will. You would only get it faster in fractals with optimal group setups and decent fractal rolls.
Nope – you need optimal conditions in WvW also. If you get a defensive commander or a scaredy cat zerg you don’t farm as much karma as you would in fractals. You need a rampaging zerg that dwarfs every other zerg on the map and not everyone plays on Sanctum of Rall or Blackgate.
Quivers/books take ONE vial to make. Sure it’s a FotM item but it’s the lowest tier and it’s just ONE. Sclerite requires nothing.
Doesn’t matter how many it requires. I don’t want to do fractals even ONCE and WvW players should have to. So the easy answer is to drop mist essences in WvW (because WvW is in The Mists). I don’t see why you are so against it – other than some desire to make Fractals maintain some exclusivity over WvW – which it will anyway with Fractal skins and Prototype Capacitors.
As for Sclerite, I play a thief – Toughness/Healing Power/Condition Damage stats are next to useless to me. I have not completed even one Southsun achievement because I took no part in the event – PvE end game is for scrubs.
I feel like you just choose to be blind to how this game works… WvW players get the advantage of exotic gear using only 1 pool of tokens. Dungeon runners must make do with their tokens not being a shared pool and not every stat possibility being available from every dungeon. There is also a heavy DR on your token rewards per day from a single dungeon making earning a full set something that the game itself stretches out, this does not happen to your returns in WvW. WvW values a few hours of badges as a 10 day shortcut to laurel items. Guild missions remove having to use laurels to get earrings as you can get your commendations for a set of earrings in less time than the laurels for 1 earring. They also open up significantly improved banners. Fractals gives rings but requires you make use of laurels, guild commendations, or laurels+badges to get earrings and amulets to actually get to max AR. A WvW purist will never have access to dungeon exotic skins. An sPvP player earns 0 gold making all living story RNG boxes beyond their reach. Backpieces and bags are effectively the only real loot you get out of running fractals due to their currently terrible loot tables compared to any other form of PvE. Items available via fractals are no more available to non-fractal pve’ers than they are to WvW’ers or sPvP’ers.
Things aren’t available to everybody if you pigeonhole your gaming experience. Your style of playing shouldn’t get the preference of having everything at your fingertips when others do not. There’s a simple reason that many of us look for more things to do with WvW badges, we have THOUSANDS of them collecting dust while still pumping out more siege than we can go through.
(edited by Player Character.9467)
I think this is a bad Idea, you want these items, run fractals, I been trying to get them to change vendors in “the mist” in fractals for a long time just like a lot of other people and add fractal weapons to the vendor and sell them for pristine fractal relics, I don’t think capacitors should be sold in WvW, nor should mist essence drop in WvW, what is it gonna drop off of, other players? Cause if it drops off of the mobs in EBG then you will just have a bunch of idiots running around and farming them for essence. No, very bad idea.
Välkyri – 80 Warrior
JQ[Lulz] – Kill fur Thrillz…
WvW players get the advantage of exotic gear using only 1 pool of tokens. Dungeon runners must make do with their tokens not being a shared pool and not every stat possibility being available from every dungeon.
So what? That is a separate suggestion thread that you can make about dungeons equipment having their stats range expanded. WvW used to be restricted to soldier (Invader) stats but unlike dungeons – we asked for it to be changed and it was. Instead of just settling for things being the way they are – you could try changing them rather than be a naysayer to people asking for change.
There is also a heavy DR on your token rewards per day from a single dungeon making earning a full set something that the game itself stretches out, this does not happen to your returns in WvW. WvW values a few hours of badges as a 10 day shortcut to laurel items.
It takes me 5 hours to make 50 to 80 WvW tokens (not tagging/zerging and I play a zerker thief so my damage is up there). There are classes that do less damage than me – they make way less badges than I do in 5 hours. You can do three CoF runs for 180 tokens (60 × 3 – using alts). Not to mention the gold/lodestones you accumulate doing that.
So a head piece from CoF costs 180 tokens.
A head piece from WvW costs 150 tokens + 80 silver.
So I have to play for 10 to 15 hours to enough badges to get 1 head piece. You have to play for an hour or two for 1 head piece and you make significantly more gold than WvW players.
So trying to say that WvW players are getting an easy ride is plain wrong.
10 days shortcut you say? So that’s what 20 minutes to do you daily – multipied by 10 – gives about 3 1/2 hours. The amount of badges that offset your laurels take more than 3.5 hours to create. So the actual time duration earning that ascended item in WvW is more than it is in PvE.
Things aren’t available to everybody if you pigeonhole your gaming experience. Your style of playing shouldn’t get the preference of having everything at your fingertips when others do not. There’s a simple reason that many of us look for more things to do with WvW badges, we have THOUSANDS of them collecting dust while still pumping out more siege than we can go through.
So what? You may be happy with the status quo but the status quo can be changed.
If I want to ask Arenanet to change something by suggesting it then I can.
I don’t see why you want to doggedly stick to the status quo and deny WvW players access to better equipment. I think you’re just being disagreeable.
I disagree with Fractal 20 slot bags. However you could make it like in PvP where you can buy leather bags from 4-18 slots depending on your rank.
I disagree with Fractal 20 slot bags. However you could make it like in PvP where you can buy leather bags from 4-18 slots depending on your rank.
Explain logic/reasoning – why 18 but not 20?
p.s., I wasn’t asking for the fractal ones, I was asking for generic bags with 20 slots not the actual fractal 20 slot bag items.
I have no idea. I’m rank 19 on pvp and just looked up which bags you could buy from which rang merchant and I got:
Rang 1 – 4 Slots | 8 Slots
Rang 10 – 10 Slots
Rang 20 – 12 Slots
Rang 30 – 15 Slots
Rang 40 – 18 Slots
Rang 50 – None
Rang 60 – None
Rang 70 – None
Rang 80 – None
Btw:
Oh sry, got a bit confused when fast reading the title.
- Obsidian shards – cost: badges
PLEASE DON’T!
If u need shards use your karma at balth temple this game already has way to much options for shards make them a temple only thing again :P
As for the other things on the list i would like to see them in wvw.
But not so overpriced as with the guild com. things…
The vendors are still missing some items:
- 20 slot bags – cost: badges + small amount of coin
- Exotic back pieces with various stats – cost: badges + small amount of coin
- Gift of Ascension – cost: badges + small coin (like the Gift of Battle)
- Obsidian shards – cost: badges
Random drops that are still missing:
- Glob/Vial/Shard of Mist Essence
- 20 slots bags: yes, or at least make the runes of holding can be bought or dropped
- Exotic back pieces: yes
- Gift of Ascension: yes
- Obsisian shards: no, WvW rewards huge karma. Use that, whether by buying shards at a balth temple (it’s pve) or in orrian boxes (requires running to Orr, which is done in 10 minutes with a level 80 levelled in WvW)
- Vial, glob, shard: no, use another currency, like… badges ?
Fractal specific items (gift of ascension, vials, fractal boxes) should stay fractal specific, as you don’t need infused items (for extra +5 agony resist) for WvW.
Exotic Back pieces (even invisible) in the master armor vendor would be lovely though.
- Explorer Bekk
I think this is a bad Idea, you want these items, run fractals, I been trying to get them to change vendors in “the mist” in fractals for a long time just like a lot of other people and add fractal weapons to the vendor and sell them for pristine fractal relics, I don’t think capacitors should be sold in WvW, nor should mist essence drop in WvW, what is it gonna drop off of, other players? Cause if it drops off of the mobs in EBG then you will just have a bunch of idiots running around and farming them for essence. No, very bad idea.
Limiting cosmetic stuff to one area is fine; we don’t want the shiny Fractals skins, just some sort of ascended backpiece! Why must we do a specific part of PvE to maximise our stats in a PvP area?
As for the mists essence, it could be an occasional drop from claimer NPCs, instead of the badges they drop at the moment.
we should remove Obsidian Shards from the Fractal merchant and Fractal players should buy them with karma.
yeah pretty much..! And maybe instead of requiring us to go to the Temple of Balthazar, put a shard merchant in STONEMIST!