Problem:
It’s faster to capture and easier to hold keeps and towers when you are out-manning both opponents. However the points/tick earned by this lead to an insurmountable point lead which neither opposing server can overcome; even if it held all the keeps and towers when they are not outmanned. As a consequence people will no longer participate in wvwvw due to the fact they will never be able to catch up by skill alone.
Suggestion:
Diminishing Returns on points / tick based on the amount of players in wvwvw of each server. For example, if world 1 has a significant larger online player base in wvwvw it should earn less points with each tick based on the ratio of opposing players and its own active players.