A quick warning – This post will probably end up being quite long and as extensive as possible, al though while I consider myself a creative person, who can accurately kitten the implications of certain systems within a virtual world, I ill never claim to be as good as an actual developer in terms of knowing the technicalities behind MMOs, in terms of lore and mechanical systems like stat balance.
So with that out the way;
My idea is to drastically improve WvW horizontally and reduce stagnation over time.
TLDR version – Let the server as a whole contribute towards and choose upgrades to the servers own borderland. This would include cosmetic and tactical improvements, with choice, effect and balance in mind with the latter.
Long version –
THIS IS MAH CASTLE. YA?
The first system I am proposing would revolve around the existing ‘claiming towers, keeps and castle’ system.
To begin with (to make it fair for the whole server including those players that don’t play in guilds) a new vendor item would need to be implemented, called ‘Certificate of ownership’. Similar to the commander book, this would be a fairly expensive item (20-50 gold) that would grant players the ability to individually claim land within wvw. Once claimed, the banner image would be replaced by a portrait of the player. This would then, give that player access to cosmetic upgrades to the applicable control point. The upgrades would be tiered within a tree, upgrading one branch of the tree would lock the other branches out, so that each branch can dictate a visual style. Examples of these styles are below (examples are just uncreative placeholders);
Branch 1 – Human
Activate branch and style > Add moat + bridge > Add outhouses, more buildings outside walls > activate style for whole controlled area + human NPCs
Branch 2 – Charr
Branch 3 – Slyvari (obviously asura and norn could be branches as well)
Branch 4 – Dark fantasy (if more generic styles are required then a dark spiked look would be pretty awesome)
Branch 5 – Carebear fantasy (for all those running about with the rainbow shortbow xD)
Now once captured the point is reset back to its original state. This may seem harsh but it gives a true sense of ownership. For players and guilds, holding their own tower/keep/castle will begin to seem like something worthy of holding – rather than the cap battles we have right now. Once better general upgrades come into world vs world, youll begin to see guilds claiming caps and maintaining a defensive force so it remains theres. The cosmetic side of upgrades is purely to enhance this idea of ownership so the generic upgrades become more worthy of purchasing. Right now the big problem is noone really cares about whether the keep they just capped gets taken again, aslong as they have enough of a zerg to take it right back.
But anyways, on to the important stuff;
