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Trikke <Sorrows Children> [SRRW] — Sea of Sorrows
While browsing through the WvWvW forums, I noticed a number of threads claiming that the issue of having one dominant server was making the system not enjoyable for any team. The two losing teams are losing by such a gross margin that they become disheartened and stop playing, and the winning team really just needs to win the first day or two and then just sits back bored while the points rack up over the next few days.
My suggestion for alleviating this issue is to create a point cap for the leading team. It can be some arbitrary number, my example would be 5,000 points, that the leading team can never exceed that much of a margin over the 2nd place team.
This could still allow for a clearly dominant server to achieve victory, but it would encourage the other servers to keep fighting, because the margin is large enough to provide a buffer for the winning team, but not so large that it could not be overtaken by one of the other servers. This keeps the tension higher, the potential for the outcome to change is always close at hand. And it encourages the other servers to keep joining and fighting, as they aren’t opening their WvWvW menus and seeing themselves in a 100,000 point deficit with no hope of climbing out of that.
Of course, the reward levels could all be adjusted accordingly, as ANet appears to be adept at running dynamic systems.
So, in brief:
Point cap on winning team to keep them from running away with the victory.
Encourage more participation.
Encourages continued fighting for the full duration of the match.
Players have a chance to turn the tide of battle.
Keeps tensions high, and necessitates continued fighting.
Please offer criticisms and suggestions, preferably with supporting arguments. Thank you.
Point caps would not help much… The lead server would just let other servers capture a few places on purpose just so they can get a higher score.
I would prefer motivation for the teams with lower score. More badges of honor drops so they can get more siege, Cheaper siege costs, and cheaper repair costs.
Right now, the repair costs really keeps people off a losing map. Attacking a camp on a map completely controlled by another server is just calling the zerg down on you, and a hefty repair bill. So people will just get frustrated and log out.
I would completely remove repair bills from WvW, and make siege purchasable with badges of honor only, but that is another discussion.
The losing teams get a increased point rate by a certain %, % based on how much a lead the winning team has. Ontop of this if the underdog can pull a win they get a greater bonus %.
They need to modify or either remove the Orbs of Power. It seems a server gets propelled to victor just by having them, and obtaining them really isn’t hard at all. It’s easier than raiding a Keep actually.
The issue is nobody playing due to lack of morale. Having a giant pie-shaped thing saying THIS IS HOW MUCH YOU’RE LOSING BY YOU ALL SUCK is not very motivating.
They should have a sort of “cap” like you said, but with what the player sees. The overall points will remain hidden until the Leaderboards come out, and every time a server gets to 5000 or so points (whatever this cap is) the server’s score gets set back to visibly be 0, and 5000 points is added to the Leaderboard’s database for the server.
This will encourage more people to play all the time. A lot of the time actually I decide not to play because the pie shape is hugely in another servers favour and they’re ahead 100,000 points.
That, and that stupid glitch where people won’t even appear. Getting killed by invisible players is SO fun. I got a new graphics card for a reason, Arenanet.
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