So here’s the idea.
1. Create guild-missions (e.g. upgrade cliamed object to T3 or kill definite number of invaders). Let’s call them WWW missions.
Every WWW mission will give some WWW merits to the guild.
2. Create separate instances with WWW objects and players count cap at 25 ppl for each server (as an example). Let’s call it Heroes Mists and assume there’re 3 different maps smaller than usual borderlands.
3. Make it so that guild have to collect some WWW merits and do some kind of upgrade to be able to enter Heroes Mists. Also make it so ppl should be active WWW players (wxp rank 20+) to enter Heroes Mists.
4. The points balance should be made so all objects captured in Heroes Mists bring to server the same amount of ppt as 3 server borderlands’ objects captured. It shouldn’t be done by increasing the number of objects and map size in Heroes Mists but increasing the number of ppt each object gives.
5. Heroes Mists objects should be able to be claimed as usual www objects. But another ally guild can reclaim this object if this new guild has more ppl in the map.
6. Make Heroes Mists Guilds Charts based on points given by the Heroes Mists objects claimed by the guilds, total wxp collected in the Heroes Mists by guild members. Sort these charts per tier, per server.
7. Reset all the guild’s charts’ points, www merits, Heroes Mists Entrance upgrades every time guild changes the home server.
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This will not solve the blobs problem but at least in will turn game into Guild Wars not Blob Wars. The point balance will make Heroes Mists battles as important as usual borderlands fights are and make every strong guild very valuable for server community.
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