WvWvW Jump Puzzle Greifers

WvWvW Jump Puzzle Greifers

in Suggestions

Posted by: Fenix.7018

Fenix.7018

In advance I apologize if this has already been posted as I couldn’t find any existing threads.

So my suggestion is as follows, the WvWvW shared central jumping puzzle is great. Its difficult, its got annoying (but not completely hindering) traps, a dark room, etc. Overall I love the puzzle and the idea of competition within the puzzle, its a brilliant idea and alot of. Risk for reward!

However! Becoming a more common daily trend (this use to only happen maybe once a week, so I would just avoid the puzzle) there is something I disagree with completely and I really wish something would be done about this. I believe within this jumping puzzle siege weapons should be banned.

Having then in the puzzle quite frankly IS game breaking. If one server sits at the top of the dome (arena section) with one or two arrow carts, no one can EVER get up there, its a chain cripple and impossible to deal with.

Some like myself have tried building catapults on the far side in order to destroy them, but then the griefing team just builds a catapult on the domes top which out ranges all of our existing anti grief siege.

I strongly believe this was an overlooked use of the terrain in the first place and just believe siege should be banned from it. I mean if a team still wants to grief by all means they can, but at least with proper forces and a balanced team it can always be dealt with. In this current state once a mesmer gets up there and portals and entire servers group up, they build several arrow carts and catapults therefore leaving the other 2 teams without the puzzle till the weekly reset. This isn’t fun, its just obnoxious.

I say either ban them all together from the puzzle or give us more cloaking wells so a proper force can get up there and deal with the trolls. Anyways its just a suggestion and I do hope this gets looked at as I do enjoy doing that puzzle once a day for nice chest and the challenge (please note I said challenge like a few tussles throughout the puzzle, not trolling like being double arrow carted.)

WvWvW Jump Puzzle Greifers

in Suggestions

Posted by: Sniku.6837

Sniku.6837

i would sugest to move jumping puzzle from WvW to Pve maps

WvWvW Jump Puzzle Greifers

in Suggestions

Posted by: Fenix.7018

Fenix.7018

I disagree Sniku, the puzzle is fun because of the risk involved. I enjoy running the 3 borderlands puzzles as well each day just to see if someone picks a 1 on 1 fight with me. Its an interesting a fun challenge to this puzzle class. I just don’t think siege weapons were considered during the puzzles creation. Due to these weapons, the puzzle each week has been one quick race to the top, then a grief and troll fest afterwards. This removes the “fun” and “challenge” and turns it into pure frustration.

WvWvW Jump Puzzle Greifers

in Suggestions

Posted by: Awesome.6120

Awesome.6120

Can you pull them off the siege with a mes curtain?

[SFD] – Maguuma

WvWvW Jump Puzzle Greifers

in Suggestions

Posted by: Fenix.7018

Fenix.7018

No unfortunately not, you use to be able to, but over time people have figured out that “magical sweet spot” on which you can place your arrow cart, giving you full range of the puzzle, but far enough to dodge all forms of pull (trust me I’ve tried with members of my guild in full squads, Thief, Necro, Mesmer, none of the pulls reach).

WvWvW Jump Puzzle Greifers

in Suggestions

Posted by: Greiger.7092

Greiger.7092

I agree with the removal of siege from the puzzles, they have no business there. An arrow cart firing at a spot before a jump shuts down any attempt to make the jump, and there are too many places where only certain classes can hit the siege.

You can do the puzzles first try every time, and win 1v5 ganks without taking damage, but a single investment of a few silver and 30 supply a group can plop down an arrow cart and lock you out of the puzzle with no hope of completion.

WvWvW Jump Puzzle Greifers

in Suggestions

Posted by: Fenix.7018

Fenix.7018

That’s exactly the point I’m trying to make Greiger. With the right group, build or skill, you can always deal with a griefer group. But when they get an arrow cart to the top of the dome, there is literally nothing that can be done. Its unfortunate.

WvWvW Jump Puzzle Greifers

in Suggestions

Posted by: C Blair.7810

C Blair.7810

The idea of creating a thief just keeps getting more and more appealing. Is it possible to spec into stealth to such a degree that you could theoretically get up to where the carts are before having to uncloak?

WvWvW Jump Puzzle Greifers

in Suggestions

Posted by: Fenix.7018

Fenix.7018

I have a thief, and I can get MAYBE halfway up before stopped. The problem is that they see you, even if its just for a second between chain cloaks, and once they do they spam the arrow cart ahead of you so that there is no way to progress. It is a valid idea, but still not enough.

WvWvW Jump Puzzle Greifers

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

There’s already an existing Siege lock-down effect.

It should be used in those areas.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

WvWvW Jump Puzzle Greifers

in Suggestions

Posted by: Fenix.7018

Fenix.7018

There are many solutions Mithran, and I agree with them all, I just wish for Arena Net to see this post and act on any of the given suggestions. You are completely right that it should or could be locked down for the puzzle.