WvWvW Jump Puzzle Greifers
i would sugest to move jumping puzzle from WvW to Pve maps
I disagree Sniku, the puzzle is fun because of the risk involved. I enjoy running the 3 borderlands puzzles as well each day just to see if someone picks a 1 on 1 fight with me. Its an interesting a fun challenge to this puzzle class. I just don’t think siege weapons were considered during the puzzles creation. Due to these weapons, the puzzle each week has been one quick race to the top, then a grief and troll fest afterwards. This removes the “fun” and “challenge” and turns it into pure frustration.
Can you pull them off the siege with a mes curtain?
No unfortunately not, you use to be able to, but over time people have figured out that “magical sweet spot” on which you can place your arrow cart, giving you full range of the puzzle, but far enough to dodge all forms of pull (trust me I’ve tried with members of my guild in full squads, Thief, Necro, Mesmer, none of the pulls reach).
I agree with the removal of siege from the puzzles, they have no business there. An arrow cart firing at a spot before a jump shuts down any attempt to make the jump, and there are too many places where only certain classes can hit the siege.
You can do the puzzles first try every time, and win 1v5 ganks without taking damage, but a single investment of a few silver and 30 supply a group can plop down an arrow cart and lock you out of the puzzle with no hope of completion.
That’s exactly the point I’m trying to make Greiger. With the right group, build or skill, you can always deal with a griefer group. But when they get an arrow cart to the top of the dome, there is literally nothing that can be done. Its unfortunate.
The idea of creating a thief just keeps getting more and more appealing. Is it possible to spec into stealth to such a degree that you could theoretically get up to where the carts are before having to uncloak?
I have a thief, and I can get MAYBE halfway up before stopped. The problem is that they see you, even if its just for a second between chain cloaks, and once they do they spam the arrow cart ahead of you so that there is no way to progress. It is a valid idea, but still not enough.
There’s already an existing Siege lock-down effect.
It should be used in those areas.
There are many solutions Mithran, and I agree with them all, I just wish for Arena Net to see this post and act on any of the given suggestions. You are completely right that it should or could be locked down for the puzzle.