WvWvW Map rotation

WvWvW Map rotation

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Posted by: endeavor.7530

endeavor.7530

I would love to see a rotation of maps; seeing how each world has a virtually identical map and then Eternal Battlegrounds. Maybe Blue would be more of a northern theme, Green could be more of a jungle, and Red more of like an Ascalonian theme? It at least gives some flavor to each world and provides benefits to each world’s “circumstance” based on their losses and wins from the previous match compared to the other 2 worlds.

In theory;
Red is previous winner (Map is more open and not as defensible) (wastes of Ascalon)
Green is in the middle (Map is evenly split) (Lions Arch themed in jungle)
Blue is the previous loser (Map is more defensive) (Ice and snow)

Gate of Madness+++
Borlis Pass+
Anvil Rock++
—are all fighting each other.
Gate of Madness (GREEN) wins with a score of 210,000 vs
Anvil Rock (BLUE) of 160,000 vs
Borlis Pass (RED) of 145,00.

Those results do not reflect imbalances with WvWvW’s current “no orbs” approach.
Each map stresses a serious weakness that world suffers and attempts to compensate; also giving the winning world a challenge because their Borderlands aren’t nearly as protected like GREEN and BLUE

Next rotation;
Gate of Madness (RED) since the won through offensive tactics.
Anvil Rock (GREEN)
Borlis Pass (BLUE) since they lost.

Of course with map rotation, the world exploration should be removed from WvWvW (partly because of map switching and also that WvWvW is part of the Mists and not actually part of Tyria itself.)

Server: Fort Aspenwood
Main: Endeavorr

WvWvW Map rotation

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Posted by: Zietlogik.6208

Zietlogik.6208

I would love to see some actual variety in WvW, even outside of maps

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

WvWvW Map rotation

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Posted by: Goatjugsoup.8637

Goatjugsoup.8637

i vote yes for more wvw maps even if all 3 servers borderlands are still the same as each other so long as that map in question was different to the week before.

Most wanted in game additions: Beastiary, readable books

WvWvW Map rotation

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Posted by: endeavor.7530

endeavor.7530

Yeah, just more maps.

Server: Fort Aspenwood
Main: Endeavorr

WvWvW Map rotation

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Posted by: Grizledorf.5290

Grizledorf.5290

MORE MAPS MORE MAPS

THE PEOPLE ARE SPEAKING

WvWvW Map rotation

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Posted by: golmgamer.4372

golmgamer.4372

This is a great idea. World vs World is not ‘deep’ enough at the moment. Repetition just makes it worse.

“Experience tells you what to do, confidence allows you to do it.” – Stan Smith

“Don’t beg for it, earn it, then it will be granted to you!” – Unknown

WvWvW Map rotation

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Posted by: Abigor.4952

Abigor.4952

Gate of Madness+++
Borlis Pass+
Anvil Rock++
—are all fighting each other.
Gate of Madness (GREEN) wins with a score of 210,000 vs
Anvil Rock (BLUE) of 160,000 vs
Borlis Pass (RED) of 145,00.

Um, mb I didn`t understand something, shouldn`t Gate of madness have RED zone since they`ve won and Borlis Pass vice versa?

In theory;
Red is previous winner (Map is more open and not as defensible) (wastes of Ascalon)
Green is in the middle (Map is evenly split) (Lions Arch themed in jungle)
Blue is the previous loser (Map is more defensive) (Ice and snow)

I would add some perks so previous winners won`t have only disadvantages, for example previous losers will be in BLUE Snowy regions with alot much passes and good defenses, but won`t have as much resources as RED Who have plains and not many defenses, but will have much more different resources scattered across their map (plantations, forests, mines with few rich veins and stuff?)

Also would like to add that layout that is now is made to balance all servers that nobody would have advantage or disadvantages because of the map they`re on. But it isn`t working well right now when low populated servers are clashed with 2 high populated servs are are just being torn apart.(or one high serv dominating 2 low pop servers)

(edited by Abigor.4952)

WvWvW Map rotation

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Posted by: Caliban.3176

Caliban.3176

I just posted something similar and Abigor noted that it would be better suited here. I do not agree that there should be 3 different borderlands because it will only cause people to say that it is not fair. I would however prefer to have a different set of 3 identical WvW maps that rotate every month or so.

And I also would like to add that a great part of this game has almost no implementation in the game. The underwater combat, it would be great to have a map with some underwater keeps and towers with the blueprints now functioning as underwater siege buildsites with similar functions. I’m sure Anet can figure out how to make that happen and it would provide for a lot of variety in tactics and gameplay.

Having different maps for winners and losers seems like a very dangerous idea though. I am cringing because I can already see all the whining it will cause.

(Thanks for linking me here btw)

[VoTF] www.votf-online.net
7.2k+ hours played on Minesweeper

WvWvW Map rotation

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Posted by: Zemi.4137

Zemi.4137

Yes, i think that EB could stay as it is, but the 3 borderlands could be different in the logic that you are defending. It is a great idea but it will require lots of work from Anet. Hope to see it implemented in the future.

WvWvW Map rotation

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Posted by: Sniku.6837

Sniku.6837

i would like to see only EB map stay and rest be removed

WvWvW Map rotation

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Posted by: endeavor.7530

endeavor.7530

There may be some inconsistencies in suggestion; as it involved a lot of trying to pair. I agree, each world shouldn’t have it’s weaknesses stressed too much as that would be a perfect way of taking advantage; however this suggestion could prevent landslide victories (making WvW not a lost cause as it is in my world where we just lost by 120k points)

Server: Fort Aspenwood
Main: Endeavorr

WvWvW Map rotation

in Suggestions

Posted by: endeavor.7530

endeavor.7530

Gate of Madness+++
Borlis Pass+
Anvil Rock++
—are all fighting each other.
Gate of Madness (GREEN) wins with a score of 210,000 vs
Anvil Rock (BLUE) of 160,000 vs
Borlis Pass (RED) of 145,00.

Um, mb I didn`t understand something, shouldn`t Gate of madness have RED zone since they`ve won and Borlis Pass vice versa?

In theory;
Red is previous winner (Map is more open and not as defensible) (wastes of Ascalon)
Green is in the middle (Map is evenly split) (Lions Arch themed in jungle)
Blue is the previous loser (Map is more defensive) (Ice and snow)

I would add some perks so previous winners won`t have only disadvantages, for example previous losers will be in BLUE Snowy regions with alot much passes and good defenses, but won`t have as much resources as RED Who have plains and not many defenses, but will have much more different resources scattered across their map (plantations, forests, mines with few rich veins and stuff?)

Also would like to add that layout that is now is made to balance all servers that nobody would have advantage or disadvantages because of the map they`re on. But it isn`t working well right now when low populated servers are clashed with 2 high populated servs are are just being torn apart.(or one high serv dominating 2 low pop servers)

I believe with that; I was suggesting that Gate of Madness did not win (before this suggested rotation).

Server: Fort Aspenwood
Main: Endeavorr