The ideas are mostly for the place I do love mostly, and its what Gw2 really called us for… from other games (which I dont know if can tell here lol), the Wx3.
[Race Alliance]
We already have such temporary alliances like quaggans, Ogres etc at Wx3.
It would be cool if when we earn such alliance, one special npc at that race allow us to buy a theme siege weapon, or even a special racial siege weapon.
Like those quaggan cannons, or Ogre ram style. You got the idea Anet?
E.G:.
Defend the infestation at camp, killing those undead will allow the players to collect body parts, and construct an undead siege style.
[The Orbs]
Level of Implementation NORMAL to HardCore
Bring em back, as soon Anet can fix and prevent those hacks to steal orbs too.
- Orbs WONT give PLAYER stat bonus anymore
new feature:
- Orbs may affect keep sieges (take notice I said Keep, not player dropped sieges) *
The idea here its instead of giving a server the bonus stats, transfer the bouns to the Keep Sieges.
So Anet could work with 2 routes:
—> Route 1 – Endurance
When a keep has an Orb, their Keep Sieges will have their durability increased by 10 times, plus INNER WALLS and GATE will have 2x Endurance. (So destroying Oil, Mortars, Cannon wont be easy as cake anymore)
—> Route 2 – Power
When a keep has an Orb, the guildmaster who claim the Keep will be able to upgrade Sieges. (The intention here is allowing the sieges to do way more damage per upgrade paid)
Lets say it allow 5 upgrade Stages:
1st Stage: Increase damage by 30%
2nd Stage: Increase range by 30%
3rd Stage: Decrease recharge CD by 30%
4th Stage: Faster buildsite respawn
5th Stage: Cost to build is decreased by 50%
The concept at Orb its make a keep a worthy place to be taken/defended.
At other hand it wont give the crazy bonus which was imbalance to the most populous Wx3 server, like earning 300 extra stats was non-sense. The bonus will work on each border’s Garrison. At Eternal border can be placed at Home Keep or StoneMist.
For Eternal border, the orb will be a new bonus which will bring a Special Event: Eternal World Boss.
To make the spawn place decent to all 3 servers, Id say…
Create an underground Level under the Stonemist, like Skritt’s digging up the 3 tunnels each tunnel to a server side, which leads to a main room, where all 3 servers meet up, fight each other and Eternal World Boss, defeating this boss will drop the ORB.
This Special Event can happen with 2 stages:
- 1st Stage -> Helping Skritt’s dig the tunnel
Each server need to do the pre-event at their own side, and help dig your tunnel.
- 2nd Stage -> Killing the Eternal World Boss
So its like a race, which server complete the 1st Stage, gain early access to the Boss, while the other 2 servers will have to deal with the enemy Skritt’s spawning at their tunnel, to delay them to complete their 1st stage too. So who ends 1st stage first, has a decent advantage to kill the Boss 1st.
To prevent ninjaing other server tunnel (like wait server 1 do the event, and server 2 lead their zerg over the server 1 tunnel), each server tunnel will have dozens of Skritt Champions which will don insane AoE damage, plus constant STUN to enemies. This way we can force each server to play the 1st stage and not just trying to rogueing their way to Eternal World Boss easily.
Eternal ORB Special Event can be unique, and a big challenge
This a sketch I made with tablet (yes looks like paint, but Im still learning how to use Wacom LOL)
Thats it, for now. Because my text already too big to read. But still some tons of ideas LOL.
(edited by paladini.7823)