WvWvW Orb Solution!

WvWvW Orb Solution!

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Posted by: Jansy.8463

Jansy.8463

Okay so with the Orb removal, people have been thinking up ways in order to find a solution etc etc. Please bare with me whilst i explain my solution to the Orb removal.

Each server Borderlands has 6 Resource Camps, 4 Towers and 3 Keeps. We are the Red Server and we have just started the game, whereby the blue/green teams are starting to take control of the Eternal Battlegrounds and move into our Red Borderlands.

Please Note: We can only gain this bonus within our own borderlands

For each Resource Camp taken within our own Borderlands, we get a 1% statistical bonus, exactly like the Orb of Power or along them lines.

For each Tower taken within our own Borderlands, we gain a 2% statistical bonus, as mentioned above

For each Keep taken within our own Borderlands, we gain a 3% statistical bonus, as mentioned above. However, i feel that the keep directly below the way point is more beneficial strategically for the Red Team, so i would probably increase the bonus to 4-5% due to the personal importance of this Keep. Then again a keep is a keep, feel free to discuss!

So if the red team has lost 4 Resource Camps, 3 Towers and a Keep, they get a combined bonus of (4% plus 6% plus 3%) = 13%. This means that the team now is 13% more powerful but not more likely to obtain there land back, and with each Keep/Tower/Camp they claw back, the smaller the bonus gets, resulting in an equilibrium. The maximum bonus that a team can obtain within their own Borderlands is (6% plus 8% plus 9%) = 23% or 25% if/when counting the Main Keep as 5%, which would be a nice round number!

I feel that this maximum bonus is maybe a bit too powerful for the Red team but it offers common sense when distinguishing bonuses between a Keep/Tower/Resource Camp, so please don’t take this as fact or gospel, feel free to tweak it and discuss.

I think i would call this Morale Boost, just like in GW1, because it offers a similar but different mechanic. It still requires teamwork, planning etc to get the locations back, but offers the losing team and a chance to get back into a game!

This solution removes the power from the most powerful team, and gives the weaker team a chance to claim their Borderlands back and move into the Eternal Battlegrounds too! This would make games more balanced between teams and also focus the battle more on the neutral ground (Eternal Battlegrounds). However, teams now can work towards a more strategic game play as opposed to just getting an orb.

I also feel that this solution would potentially remove the Orb of Power from game completely, because it fits in with the current WvWvW game play by obtaining points via property ownage, which will create a healthy balance between all of the teams and closer more epic games!

Developers and fellow forum users, feel free to have a read and put forward your problems/questions/support and lets make World versus World more strategical.
Thank you for reading and happy hunting!

TL:DR: Teams get a stats boost while in their own borderlands that scales inversely according to how many keeps/towers/camps they own.

Gold Cape via Hall of Monuments pls…

WvWvW Orb Solution!

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Posted by: Erlex.4518

Erlex.4518

Your entire idea is flawed. Not to be mean or rude or whatever. The entire point of removing it, is that the winning team, becomes more powerful, and then becomes even harder to beat. If anything it should be the opposite. The less you own, the more powerful you become so that you can come back and put up a fight. No one likes to be on the side where the other team has 90% of the map, and they are 50% more powerful that you now so you cant take anything back.

WvWvW Orb Solution!

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Posted by: Bauer.4710

Bauer.4710

Your entire idea is flawed. Not to be mean or rude or whatever. The entire point of removing it, is that the winning team, becomes more powerful, and then becomes even harder to beat. If anything it should be the opposite. The less you own, the more powerful you become so that you can come back and put up a fight. No one likes to be on the side where the other team has 90% of the map, and they are 50% more powerful that you now so you cant take anything back.

He said he would do exactly that. The edit proved it even if you had been confused the the post.

I think your idea is awesome Fancy. It would help colors not get totally extinguished even on there own borderlands.

WvWvW Orb Solution!

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Posted by: Tera GX.8149

Tera GX.8149

I think inverse bonuses starts to sound good, but I think it can lead to too much of an artificially caused equilibrium. Personally, I’d like to see this implemented on a trial basis. I think if it will work, it’d work very well, or it would not work at all and cause that artificially induced state, one extreme or the other.

Tera Xenphos of Fort Aspenwood (guildless, deliberately)

WvWvW Orb Solution!

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Posted by: Jansy.8463

Jansy.8463

Thanks for all your responses so far. I believe that this mechanic of inversely-scaled bonuses can offer a team or teams back from defeat back to a level playing field. The current trend i see with match-ups is that the team that leads 24 hours after the initial reset, wins hands-down.

Personally, I’d like to see this implemented on a trial basis. I think if it will work, it’d work very well, or it would not work at all and cause that artificially induced state, one extreme or the other.

Tera GX, what extremes are you talking about if i may ask? thanks in advance for your reply.

Gold Cape via Hall of Monuments pls…

WvWvW Orb Solution!

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Posted by: Tera GX.8149

Tera GX.8149

I was referring to one extreme being that it will work very well, the other extreme being it failing and causing an excessive unwanted equilibrium. I don’t think there will be a middle ground.

Tera Xenphos of Fort Aspenwood (guildless, deliberately)