I was thinking about play in wvwvw and the steep prefomance/stat buff for wvw and ways to soften the blow of not having a night/morning crew.
1.Make PvE objectives in wvwvw the only means to gain a large amounts of exp for wvwvw buffs
2.Add one grand wvwvw boss spawn once a day or every few days at random time on each borderland that would grant a large amount of wvwvw buff exp and drop a orb of power(see Orbs of power)
3.Remove the robust buff in exchange for somthing like build/repair speed or efficiency
I believe these steps will allow pvers to have fun in wvwvw and really help there server at the same time.
Sieges
The most important thing in my mind is the way sieges work. Most of the time you just run in and sack a tower or keep with lil resistance. Here are some suggestions.
1. Health of gates, walls, doylaks, lords. guards, and siege raised
2.raise the number and speed of doylaks from supply camps
3.lower the effect of wall repair and posably amount of supply carried by doylaks
4. I would like to see wall siege blueprint that could be placed in door ways of oppisition towers/keeps/garrisons so that you could slow a third faction from back dooring you while trying to take a keep but cutting of your own reinforcments in the process.
Edit 4a. it would be nice if these walls would also prevent the ability to repair the door untill destroyed
With these changes it will leave time for reaction and make sieges a real cost. With this no full map would likly be taken as even a supply camp would take some effort to take. Matches would be won by a tower or two and lower the desperation from night capping since a small force would be able to hold there area within reason. It would also make 3 faction sieges required to take somthing in many cases.
Orbs of power
1.Orbs buffs raised but taken from the world boss once a day or every few days
2 Orbs of power runs out in a hour or two then buff is lost destroying that alter
3. Power- Power is the time rate at which work is done or energy is transferred. In calculus terms, power is the derivative of work with respect to time.
This would allow a chance for rampage/zerg play with the siege changes and not kill the other teams morale knowing that they might be able to get a few orbs tomarrow for a game changer.
My hopes are that the synergy of these changes will make the game more enjoyable for everyone. Allow guilds to hold towers and keeps they claim along with making it a more strategic play style. Thank you for your time I hope you have enjoyed this thread.
Alliances
This would be a machanic in which one server would be able to contract another for a siege on a supply camp,tower, keep or garrison. For a large sum of gold one faction would be able to create a quest objective ring at a selected supply camp keep or garison. Ranging from 5g-25g and should the a faction siege and take said tower within lets say an hour then they would be awarded a large sum of gold lets say they split the other factions cost evenly.
1. The rings would be seen only by the contracted faction
2. The high cost should limit use
3.It would have no nagative effect on the market since the payout would be equal or less than payed in.
4.It would make it a more stratigic game and seems like it could be done a little cost.
Was it fun? Yes/No
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