WvWvW exp system, siege mechanics, and orbs remastered

WvWvW exp system, siege mechanics, and orbs remastered

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Posted by: Thesilentflute.8761

Thesilentflute.8761

WvWvW Buffs

I was thinking about play in wvwvw and the steep prefomance/stat buff for wvw and ways to soften the blow of not having a night/morning crew.

1.Make PvE objectives in wvwvw the only means to gain a large amounts of exp for wvwvw buffs
2.Add one grand wvwvw boss spawn once a day or every few days at random time on each borderland that would grant a large amount of wvwvw buff exp and drop a orb of power(see Orbs of power)
3.Remove the robust buff in exchange for somthing like build/repair speed or efficiency

I believe these steps will allow pvers to have fun in wvwvw and really help there server at the same time.

Sieges
The most important thing in my mind is the way sieges work. Most of the time you just run in and sack a tower or keep with lil resistance. Here are some suggestions.

1. Health of gates, walls, doylaks, lords. guards, and siege raised
2.raise the number and speed of doylaks from supply camps
3.lower the effect of wall repair and posably amount of supply carried by doylaks
4. I would like to see wall siege blueprint that could be placed in door ways of oppisition towers/keeps/garrisons so that you could slow a third faction from back dooring you while trying to take a keep but cutting of your own reinforcments in the process.

Edit 4a. it would be nice if these walls would also prevent the ability to repair the door untill destroyed

With these changes it will leave time for reaction and make sieges a real cost. With this no full map would likly be taken as even a supply camp would take some effort to take. Matches would be won by a tower or two and lower the desperation from night capping since a small force would be able to hold there area within reason. It would also make 3 faction sieges required to take somthing in many cases.

Orbs of power
1.Orbs buffs raised but taken from the world boss once a day or every few days
2 Orbs of power runs out in a hour or two then buff is lost destroying that alter
3. Power- Power is the time rate at which work is done or energy is transferred. In calculus terms, power is the derivative of work with respect to time.

This would allow a chance for rampage/zerg play with the siege changes and not kill the other teams morale knowing that they might be able to get a few orbs tomarrow for a game changer.

My hopes are that the synergy of these changes will make the game more enjoyable for everyone. Allow guilds to hold towers and keeps they claim along with making it a more strategic play style. Thank you for your time I hope you have enjoyed this thread.

Alliances
This would be a machanic in which one server would be able to contract another for a siege on a supply camp,tower, keep or garrison. For a large sum of gold one faction would be able to create a quest objective ring at a selected supply camp keep or garison. Ranging from 5g-25g and should the a faction siege and take said tower within lets say an hour then they would be awarded a large sum of gold lets say they split the other factions cost evenly.

1. The rings would be seen only by the contracted faction
2. The high cost should limit use
3.It would have no nagative effect on the market since the payout would be equal or less than payed in.
4.It would make it a more stratigic game and seems like it could be done a little cost.

Was it fun? Yes/No

I see good ideas every day …good in theory. – Shawn Farthing
Masters in Geek Mythology
YOU ARE NOT THE INVENTOR OF WORDS!!! lol

WvWvW exp system, siege mechanics, and orbs remastered

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Posted by: Day.4501

Day.4501

You want to raise the speed/number of dolyaks but also want to reduce the number of supply, doesn’t these two changes nullify each other.

WvWvW exp system, siege mechanics, and orbs remastered

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Posted by: Thesilentflute.8761

Thesilentflute.8761

My hope in doing so is it would create a real need to have a team on the doylaks and the supply amount is for balance; If the number of doylaks goes up the supply amount must go down.

Edit- with the other changes suggested camps would be harder to take so siege means would be left to a interupting supply flow but as of now in game there isnt a real flow to supply because they are carried very slowly and in large numbers so killing one or two is substantial.

I see good ideas every day …good in theory. – Shawn Farthing
Masters in Geek Mythology
YOU ARE NOT THE INVENTOR OF WORDS!!! lol

(edited by Thesilentflute.8761)

WvWvW exp system, siege mechanics, and orbs remastered

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Posted by: rndmize.9274

rndmize.9274

What on earth? Why would we want any more PvE content in WvW then there already is? If I want to fight a big boss, I’ll go find one in the PvE areas. If I’m in WvW, I’m there to kill people and conquer places. The absolute last thing I want is PvEers making WvW queues any longer than they already are. I further fail to see how this would have any effect on night crews and the like. Mechanics changes will not make up for the advantage a high population server has over a low one.

Jade Quarry | Feign Disorder | Guardian
Interested in discussing WvW strategy? Contact me in-game.

WvWvW exp system, siege mechanics, and orbs remastered

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Posted by: Thesilentflute.8761

Thesilentflute.8761

The boss is just a way to convay the orb in a way that gives time for everyone on the map to see. It is not specificly for PvE ; it has a large stratigic value. As for PvErs taking up ques there is no benifit for them to do so but there is a small % that make wvw there home. Many of us do both I know myself i would find it fun a boss fight with a large stratigic reward;do i want to
1.Gather my forces and kill the boss
2.Gather my forces and wipe the first team attempts it then kill the boss
3. do I want to wait till they kill the boss then we will run in and take the orb from them.

This is a 3 faction game just imagine the chaos that could arise.

I see good ideas every day …good in theory. – Shawn Farthing
Masters in Geek Mythology
YOU ARE NOT THE INVENTOR OF WORDS!!! lol

WvWvW exp system, siege mechanics, and orbs remastered

in Suggestions

Posted by: Thesilentflute.8761

Thesilentflute.8761

When it comes to night capping the increased health of everything would make your positions easier to hold with a smaller force as of now you could have 50 people in a tower and still lose it because the supply doesnt flow fast enough and dolyaks can be killed by one Ranger.

The spice must flow

I see good ideas every day …good in theory. – Shawn Farthing
Masters in Geek Mythology
YOU ARE NOT THE INVENTOR OF WORDS!!! lol

WvWvW exp system, siege mechanics, and orbs remastered

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Posted by: Nels the Cornwhisperer.8025

Nels the Cornwhisperer.8025

WvW works just fine as is. Trust me, I’ve been on an undefeated server since day one, and it’s not bad. Night capping is supposed to happen, it’s not supposed to be balanced, some people are supposed to win over other people all the time.

Think of WvW a lot like AB was in Guild Wars. Where we once had a faction line, now we have world bonuses. For a very, very long time now, the GW1 faction line has been locked at most of Cantha being under luxon control, and this doesn’t change often. A-net won’t do anything about it, because nobody really cares and it doesn’t have a big enough effect on anything to matter.

How far that little candle throws its beams!
So shines a good deed in a naughty world.
- William Shakespear

WvWvW exp system, siege mechanics, and orbs remastered

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Posted by: lady lisz.7849

lady lisz.7849

WvW works just fine as is. Trust me, I’ve been on an undefeated server since day one, and it’s not bad. Night capping is supposed to happen, it’s not supposed to be balanced, some people are supposed to win over other people all the time.

Think of WvW a lot like AB was in Guild Wars. Where we once had a faction line, now we have world bonuses. For a very, very long time now, the GW1 faction line has been locked at most of Cantha being under luxon control, and this doesn’t change often. A-net won’t do anything about it, because nobody really cares and it doesn’t have a big enough effect on anything to matter.

To think people like you actually take pride of BEING undefeated on a VERY unbalanced game play… clap clap clap. Guys like you are in DENIAL that WvW is fine just because it works for your server. Yes, you guys deserve it. PvDooring must be really fun. (’’,)

Truth and Knowledge are two different things
-Scholar Krasso-

WvWvW exp system, siege mechanics, and orbs remastered

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Posted by: Nels the Cornwhisperer.8025

Nels the Cornwhisperer.8025

WvW is *supposed* to be unbalanced. And, in the top bracket, it’s actually going all night every night. Completely undefended keeps only happen on servers that should probably just be shut down or merged with other low population servers.

How far that little candle throws its beams!
So shines a good deed in a naughty world.
- William Shakespear

WvWvW exp system, siege mechanics, and orbs remastered

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Posted by: Thesilentflute.8761

Thesilentflute.8761

Kids stroke your kitten elswhere the adults are speaking. If you have somthing productive to add then do so otherwise post on one of the forums that you have already made for kitten stroking.

Don’t Feed The Trolls

I see good ideas every day …good in theory. – Shawn Farthing
Masters in Geek Mythology
YOU ARE NOT THE INVENTOR OF WORDS!!! lol